I have some complaining about aeon t2 land. And suggestion that can help here, but because i know how it is go, this would nothing change so feel free to add with some other complaining
__________________
Obsidian - strongest and weakest T2 units. Strongest on paper, weakest in reality.
problem of obsidian is very big price. obsidian cost 360+37,5 mass. that is a LOT for T2 units. it want to be same as sera T2 bot. that in 1v1 can beat, but sera bot is much stronger because have superior range (and cheaper because dont need 1/2 T1 pgen).
low range mean that obsidians are total ussles against ACU, because are to much near another obsidians (because low range&speed) and die 3 for one OC when attack acu. That is as when for one OC die 5-6 pillar. Can you imagine that one OC normaly kill your 6 pillars? When you play aeon its daily reality.
What can help here?
- if it is technical posible add minimal distance between units on what naturaly dont go. (integrate Domino˝s target priority would fix this) And tell obsi "man dont go on distance less as 2,5 to another obsidian!". same can be add on other T2/3 units. but obsidian need it most.
- make him cheaper. because want to be same effective as sera bot, but range make very big differences of same dmg (and only 10% less hp), and need 1/2 pgen for shield. I suggest 333m 1665e and 1480bt (40s->37s) that is 370m with 1/2 pgen what is still more as sera bot
- make recharge time on shield 37,5s (40hp/s) instead of 75s, because with 75s for recharge shield isnt real advantage, but more disadvantage (because dont have so many vet hp, because dont have 60% of hp while energy crash )
______________________
Eversong - MML
problem of eversong is very big rof, that mean is about 50% less effective as another mml. 50% is a LOT. Also is is slowest, and dont havy any advantage with others as cybran splited missile.
What can help here:
- add on missile 2hp, for be same effective as UEF that is in middle.
- lower dps 60 ->55, for be fair for sera mml who would be then 16% less effective
____________________
Blaze/Yanzee
problem of blaze and yanzee is that are ussles on land battle. on yenze it is even worst.
blaze cost 10% more as pillar, and have 10% less dps, 30% less hp and 30% more speed. what is good but ussles in confrontation. same as mantis have much more speed as other tanks is not superior in battle. And because obsidian is ussles against acu, blaze is crap against everything else.
What can help here?
- less price 220m 1320e->198m & 1100e (-50/s, tanks have -45/s, wagner -60/s, ripride -60/s but cost less energy as others because less build time for mas)
- more hp, about 10% 1050->1150 (1300->1450 hp on yenzee, 1700->1900 on riptide)
- less speed on water 4,3 on land and 3,4 on water (-20%) for prevent be op on water ( i hate hover spam that deny everything building from naval factory)
_______________
Aeon have seriously weakest T2, where strongest T2 units is shield.. that is quite crap. This would not make any drastic change. only make thinks more equal with hold on fraction diversity principes.