Hi everyone.
Im working on one huge mode, and try to learn programing, and change bp on working on that mode.
And for that time i found a some mistake in blue print. And the most obvious i decite to put here, and someone would maybe integrate it on game, on time, when my mode would be finished.
- sera tml - is broken, it is copypast from cruiser (on uef same) but sera cruiser work slithli differently, and the missile arc is bigger. in finaly sera cant fire misile on minimal range 5. the minimal range where sera can shoot misile is about 8. Thats a reason why have sera more aoe dmg on acu tml as uef. When i change minimal range on 15 then it perfect work and missile fall on place when you take a order.
- anoher tml bug is, that when you tml mex, then it leave a wreck. tml do 6000dmg mex have 3000hp it mean double hp as mex, tml is supost destroy wreck as well and dont leav wrack. dont know how to fix it, it would be probably some error in code, as was with overcharge and sparky.
- another tml bug, is that when you reclaim your mex, and its tmled then it leaw wreck with full mass instead insted of only 1mass, as previous bugged version
- tml building, dont work as good as can. have some kind of randomnes. Im soure you know that when you fire on mex with storage, sometime you destroy only mex and sometime you also destroy storage too. That is because, storage have hight about +-1,3-1,7 and when the pump is on top of him destination the 2 aoe take dmg only on mex and not on storage, solution is make 2,5 aoe on tml. or manual fire with tml on ground near mex. The think that can fix it, and make tml more interesting for use not only for sniping acu/eco. and solve this problem will be make tml act as billi/nuke -> have 2 action range. one with 2 aoe and full dmg. and another with 5 aoe with +- 1000dmg. Can be effective used against army in bigger number.
- some factorys have wrong number of energy cost. I dont know who do it. but... why the hell he put number as this "energy cost: 32572" in finnal it take as total chaos number. One example is T3 naval factory that is on my opinion total stupid. http://content.faforever.com/faf/unitsD ... bp=UEB0303
It have wrong number on build time. in finnal it is build after 153,3sec. when other t3 factory are as air (260s) land (195s). why naval that is most expensive is fastest? Then it drain 46,535852mass per second. It is extrem mount. and why not simply 45? make no sence. Another staff is that energy cost on plenty of units are total crapy. naval fatory cost 32 572. why not 35190 and drain 230 per second. instead of drain 212,88888 ? It dont looks healty. and also isnt. On experimental units are also this king of random number that make no sense.