make units look and stay looking there

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make units look and stay looking there

Postby rxnnxs » 08 Feb 2015, 14:30

while discussing in the "Cybran split missile" thread about how this TML behavior can be changed,
a whish came up that many of you also will have but never wrote down as a wish:
in total annihilation it was possible, but if i remember correctly, they watch at the place where the last unit died or they went into the standard position.

my wish would be:
with the attack order (or attack land) the units move into the direction getting ready to shoot. when stopping this, they look there for a short time and then rotate back.
this back rotation just has to be stopped.
this way, they can react quicker when units come from this position.
even better, it would be good if they look in the direction (of the map) where they were told to look before the attack.

the normal behavior might be good in case the army is staing in line and facing that direction.
if using some units that have to face different dirctions, you have to turn the chassis into this direction.
while this would be true for movable units, this is not for stationary artillery or lets say tactical missile defense.
the tower, for instance UEF, has to rotate there and in very unhealthy situations (like splitting cybran missile) this reaction time means one shot missile less...

it would be also very useful for stationary artillery. after an enemy attack, they rotate back to where the commander said the threat is coming from.

what do you say?
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Re: make units look and stay looking there

Postby Resin_Smoker » 08 Feb 2015, 15:44

rxnnxs wrote:while discussing in the "Cybran split missile" thread about how this TML behavior can be changed,
a whish came up that many of you also will have but never wrote down as a wish:
in total annihilation it was possible, but if i remember correctly, they watch at the place where the last unit died or they went into the standard position.

my wish would be:
with the attack order (or attack land) the units move into the direction getting ready to shoot. when stopping this, they look there for a short time and then rotate back.
this back rotation just has to be stopped.
this way, they can react quicker when units come from this position.
even better, it would be good if they look in the direction (of the map) where they were told to look before the attack.

the normal behavior might be good in case the army is staing in line and facing that direction.
if using some units that have to face different dirctions, you have to turn the chassis into this direction.
while this would be true for movable units, this is not for stationary artillery or lets say tactical missile defense.
the tower, for instance UEF, has to rotate there and in very unhealthy situations (like splitting cybran missile) this reaction time means one shot missile less...

it would be also very useful for stationary artillery. after an enemy attack, they rotate back to where the commander said the threat is coming from.

what do you say?


I don't think this is possible without some serious changes being made to the game.

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Re: make units look and stay looking there

Postby rxnnxs » 08 Feb 2015, 16:41

is it possible to just "switch" the turrent to home position off?
this would be a tiny mod, wouldn't it?

p.s., thanks for your input.
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Re: make units look and stay looking there

Postby Resin_Smoker » 09 Feb 2015, 00:51

rxnnxs wrote:is it possible to just "switch" the turrent to home position off?
this would be a tiny mod, wouldn't it?

p.s., thanks for your input.



Via blueprint changes yes, otherwise weapon.lua would have to be modified to do his. In other words it's possible at least now that I know better what your asking.

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Re: make units look and stay looking there

Postby codepants » 09 Feb 2015, 22:00

If you have radar up don't units turn as things approach them? I know I've seen turrets turn before something is in its sight or shooting radius because it shows up on radar.

I know this isn't *exactly* what you want but it's better than nothing.
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Re: make units look and stay looking there

Postby rxnnxs » 01 Mar 2015, 13:08

Resin_Smoker wrote:
rxnnxs wrote:is it possible to just "switch" the turrent to home position off?
this would be a tiny mod, wouldn't it?

p.s., thanks for your input.



Via blueprint changes yes, otherwise weapon.lua would have to be modified to do his. In other words it's possible at least now that I know better what your asking.

Resin


could you do a quick and dirty mod for me to try? i have no idea but if its just some code lines (where you have to read hours beforehand to know what to do, and you know already) it would be really handy for me to try in sandbox games. or how to make a tiny mod out of it. wouldn't that be great?
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Re: make units look and stay looking there

Postby Resin_Smoker » 02 Mar 2015, 15:33

Will give it a go for ya.

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Re: make units look and stay looking there

Postby Resin_Smoker » 03 Mar 2015, 17:15

I took a look at Point Defense weapons and did not see the problem you described. I'm assuming this must be with mobile units and if so this is the intended behavior. Now that doesn't stop a merge file being created to prevent the unit weapons from swinging back to their default positions but far as i can tell it would be better to just add a delay of 2-3 seconds before the swing back takes place.

Let me know what you want to do as I'v the basic mod folder created and can mod anything pretty much.

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Re: make units look and stay looking there

Postby rxnnxs » 06 Mar 2015, 21:52

Resin that is really nice!
I can only respond in short because I am very handicapped.

TMDs swing back. The best solution would really be: mobile and stat never swing back. Even When moving again it would be nice if they still look in the direction the last enemy was. Would also be handy and looking cool. When giving a formation right click this shall be overridden.

When giving an attack order they shall look where they attack.

When attacking ground, they should just look and shoot like normal but stay there forever.

I would love to test this and show (or describe in a vid after) what I want to achieve with that and what would be the benefit of it.
If you do not know what I mean with the above, I will make a vid and describe it.
Over and out and thanks a loT!
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Re: make units look and stay looking there

Postby Resin_Smoker » 07 Mar 2015, 00:30

Looking forward to the vid
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