2th datadisc for supreme

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2th datadisc for supreme

Postby Ithilis_Quo » 29 Jan 2015, 00:32

I was reading and enjoy to participate on all this balance discussion, where people was talking on thinks that see as a problem, what can be on faf better and how people think it can be better. And because I have extremely long semester exams, i spend my procrastination point and take all this stuff to one document.

what was a problem that i was trying to fix:
- cross tech balance (high tech make less tech less obsolete)
- useless T2 submarine (not used and mostly useless)
- high air micro, whiteout full attention air go immediately out (take it on land level)
- air poor counter-able with less tech units
- fuel is so high that is this function usless (reduce fuel)
- ras give enough energy that is not need make any Pgens (redusing ras e on half)
- veterancy instant heal make game unpredictable and cancer (especial on exp - cross tech different is even bigger)
- repair is usless (make it 2x more effective)
- late game is mostly only about spamming exp, saf & strats (make land exp build time longer)

main theme is better cross tech balance. nearly all other is linked to main theme.
Though number of change is so high and game-play would be different as is today, is hard to call it balance path. Game play would change similar as was changed from vanilla to Forget Alliance datadic. And even as in FA it add new faction.
every number what is in i was calculate with other units, everything is linked with logical system and number symmetry
______________________________________________________________________________
I can nott copy-paste it here, because it mess up structure of text.
.doc -> actual with work progres notes
https://mega.co.nz/#!r5cmFCZY!Dj5436YZz ... 5HeQJpRcMw


.pdf ->
https://mega.co.nz/#!Otd0EaoK!ZhqJhH-hn ... bqMFbZjMdQ

i dont know how i can make survey about what people think. If agree with potential conceptual change, or not so under this post i take two, (positive/negative) post where please declare your opinion with like one of them.
_________________________________________________________________________________
and i cant steal this electioneering video:

Last edited by Ithilis_Quo on 13 Feb 2015, 15:22, edited 6 times in total.
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Re: 2th datadisc for supreme

Postby Ithilis_Quo » 29 Jan 2015, 00:33

-POSITIVE-
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Re: 2th datadisc for supreme

Postby Ithilis_Quo » 29 Jan 2015, 00:33

-NEGATIVE-
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Re: 2th datadisc for supreme

Postby speed2 » 29 Jan 2015, 01:17

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Re: 2th datadisc for supreme

Postby SilverKronos » 29 Jan 2015, 06:47

i'm positive if you made a mod with these ideas, mod that can be implemented later if community agreed. But if you want a balance patch with this i answer by the NEGATIVE, too many changes.
English is not my native language, so correct me if i make mistakes. thx
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Re: 2th datadisc for supreme

Postby Ithilis_Quo » 29 Jan 2015, 12:48

Or course this text is too ambisious that can be implemented now. I know, at fisrt it need be made, then testing, corecting mistakes (only math dont solve everihing). then testing again, and then ask people that want replace standard game with this and more forget aliance upper vanila supcom. It is long way procces, and is no chance to do it imediatly. but at first i must know if people would see this potential change as positive (and if i dont make some critical mistake in calculation) or as totaly ussles because people see that change negative.
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Re: 2th datadisc for supreme

Postby Blodir » 29 Jan 2015, 14:03

I want to try it.
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Re: 2th datadisc for supreme

Postby Mad`Mozart » 29 Jan 2015, 14:32

Looked through the list and how i see it is just some random balance changes that dont have a good footing. Some things are just not thought through, like this OC change - it will make ACU pure imba and insta death zone for any decent sized t2 army. Or this attempt to make t1 land useful vs t3 - basically buffing t1 so all 1v1 games will now be t1 shitspam to death (also mind the fact that ACU brutally murders t2 in huge numbers) then switch to t3.

And other dubious changes that i feel are kinda uncalled for.
I played lots of games and honestly think overall the balance is great and i enjoy it (except some minor things that give cancer). And see no reason for massive overhauling game like that.
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Re: 2th datadisc for supreme

Postby Resin_Smoker » 29 Jan 2015, 14:54

LOWER TIER UNITS...

The whole point of tech'ing up is that it gives you a distinct advantage. Lower tech units should never have a significant place in the end game as this would make all subsequent tech advances pointless.

However I feel that the units in FA / FAF lack diversity and thus it's easier for units to be outclassed by higher tier units. Maybe bringing more diversity to the game (via fewer cookie cutter units) could improve on the gameplay / tactics considerably. Problem is that too many of the hard core players (purists) would buy off on (endorse) the idea. Reason being, any significant changes to the game, would upset the proven tactics and balance they've known for years.


FUEL... I tend to agree with this as currently air units are OP considering that the player has very little concern about a units fuel state.

REPAIR... Never once used it in a match as its all but pointless except for the ACU.


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Last edited by Resin_Smoker on 29 Jan 2015, 15:18, edited 4 times in total.
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Re: 2th datadisc for supreme

Postby da_monstr » 29 Jan 2015, 14:58

Shit, Ithilis... this text is a complete clusterfuck, so hard to follow. Will try to finish reading.
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