Wrecks shall block,own units not & barriers block only enemy

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Wrecks shall block,own units not & barriers block only enemy

Postby rxnnxs » 25 Jan 2015, 23:19

How about that?
Who did not dislike the behaving of slower units that were built before faster ones that always bump into the front man, time after time.
even worse, if the commander tries to draw back, he bumps in his own units that are blocking him.
i know, this can be also be good and i myself like it also. it can be used as a tactic and you should never steer your ACU in such a situation
AND
i hate other games when it is not done. they all do not care about this or lets say they are ignoring it because it just makes too much trouble.
it feels kind of unrealistic. and i praised for Forgead Alliance (and even more TA) for not doing so.
BUT
if we see it realistic, there are also many things that are not realistic. or lets say its not pulled through the whole way.

what about the wrecks that do not block?
what about the shots of our units that go through other friendly units (i think it behaves this way but for arty shells some do hit friendly units and own as well).
what about shots that go through the dragon teeth?

so i think that it should be thought about turning the stuff around:
units can cross each other while wrecks should block.
if wrecks should not block for also understandable reasons (cpu time, pathfinding, blocking whole passages) what about just trying the thing that units do not block.
enemy units shall block but the own and friendly units not.

what do you think? are there other reasons why this should not be tried besides the possibility that the "reality feeling" could suffer?

another thing would be very interesting too:
what about dragon teeth that do also not block the own units and friendly ones?
this would be a very effective way of using them and also give them more use.
what do you think?
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Re: Wrecks shall block,own units not & barriers block only e

Postby Kalvirox » 26 Jan 2015, 16:22

I like it the way it currently works. But that is just me.
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Re: Wrecks shall block,own units not & barriers block only e

Postby Lionhardt » 26 Jan 2015, 21:50

I'd like the ACU to be able to pass through allied units. But nothing else of the things you suggested.
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Re: Wrecks shall block,own units not & barriers block only e

Postby IceDreamer » 26 Jan 2015, 22:30

I second ACU being able to move through your own (Not even all friendly, just your own) units, but that alone.
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Re: Wrecks shall block,own units not & barriers block only e

Postby ZeRen » 26 Jan 2015, 22:45

IceDreamer wrote:I second ACU being able to move through your own (Not even all friendly, just your own) units, but that alone.


ACU can't move inside base, becouse so many t1 engies and nuke si coming....booom :D
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Re: Wrecks shall block,own units not & barriers block only e

Postby rxnnxs » 27 Jan 2015, 13:32

That is very interesting. Thank you all for your optinion.
I would have thought many like the way the ACU is stuck.
But thats exactly a point that annoys many the most.

Sadly noone like the walk through the barriers thing or at least that own units can pass through each other.
could you please explain a bit why you dislike this two things?
i know there is the other thread concerning engies blocking themselfes.. and that would affect them also as well.
i might as well read through that one to look for any pros and cons for this blocking behavior.

again, thanks!
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Re: Wrecks shall block,own units not & barriers block only e

Postby maov » 27 Jan 2015, 20:54

rxnnxs wrote:That is very interesting. Thank you all for your optinion.
I would have thought many like the way the ACU is stuck.
But thats exactly a point that annoys many the most.

Sadly noone like the walk through the barriers thing or at least that own units can pass through each other.
could you please explain a bit why you dislike this two things?
i know there is the other thread concerning engies blocking themselfes.. and that would affect them also as well.
i might as well read through that one to look for any pros and cons for this blocking behavior.

again, thanks!


If land units passed through each other we might end up with AOE issues that exists with air, which is that even tiny AOE hits a very large number of units, also you could have an extremely condensed firepower with people making unit stacks. I would not mind if LABS could sneak through other none LAB units on top of the ACU, but that is fairly specific case and would likely look odd :)
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Re: Wrecks shall block,own units not & barriers block only e

Postby Resin_Smoker » 27 Jan 2015, 21:37

1-800 Whaaaaa
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Re: Wrecks shall block,own units not & barriers block only e

Postby rxnnxs » 27 Jan 2015, 23:23

maov wrote:If land units passed through each other we might end up with AOE issues that exists with air, which is that even tiny AOE hits a very large number of units, also you could have an extremely condensed firepower with people making unit stacks. I would not mind if LABS could sneak through other none LAB units on top of the ACU, but that is fairly specific case and would likely look odd :)

yes sir!



Resin_Smoker wrote:1-800 Whaaaaa


wut? (is that how You spell it mostly?)


;-)
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Re: Wrecks shall block,own units not & barriers block only e

Postby Resin_Smoker » 27 Jan 2015, 23:32

rxnnxs wrote:
Resin_Smoker wrote:1-800 Whaaaaa


wut? (is that how You spell it mostly?)

;-)


http://www.urbandictionary.com/define.p ... 00-WHAAAAA
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