T3m artillery act like engi?

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T3m artillery act like engi?

Postby ZeRen » 16 Jan 2015, 17:54

no I am not suggesting something stupid :D

what I mean is selecting, you have mix units and engis, you drag with mouse and select only units and this I like to have for t3m artillery

it is annoying deselecting artis everytime and you know most of them cant move and fire

all so usefull for strat sub
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Re: T3m artillery act like engi?

Postby ZLO_RD » 16 Jan 2015, 23:38

may be a good idea

but also you may not want to select t3 artyes that are already stationary and deployed

I have never had trouble with them... but i often have to move whole army and then i select arty and hit stop, deselecting is way to complex action for me xD
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Re: T3m artillery act like engi?

Postby ZeRen » 17 Jan 2015, 00:06

ZLO_RD wrote:
but also you may not want to select t3 artyes that are already stationary and deployed

I have never had trouble with them... but i often have to move whole army and then i select arty and hit stop, deselecting is way to complex action for me xD


I think that would be too complex

I did, few arties died becouse I forgot deselect them, move army is another way :)
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Re: T3m artillery act like engi?

Postby IceDreamer » 17 Jan 2015, 00:15

How about a modifier? Rebindable, but defaults to say, Alt-drag-select is 'Priority select' and filters out artillery, nuke subs, MMLs, shield disrupters etc.
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Re: T3m artillery act like engi?

Postby ZeRen » 17 Jan 2015, 00:39

IceDreamer wrote:How about a modifier? Rebindable, but defaults to say, Alt-drag-select is 'Priority select' and filters out artillery, nuke subs, MMLs, shield disrupters etc.


sound good, but I think there should be option to choise units not to select, someone could want different then default
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Re: T3m artillery act like engi?

Postby ZeRen » 17 Jan 2015, 17:17

and this is nice example why I like to have this

https://www.youtube.com/watch?v=GPa3CR5sBQU -26min
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Re: T3m artillery act like engi?

Postby belatedcube » 17 Jan 2015, 22:25

what if we make it like the transport where it won't be selected in midst and army but it gets selected over engies?
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Re: T3m artillery act like engi?

Postby ZeRen » 18 Jan 2015, 22:26

I have even better idea, I would call it "bodyguard status" that mean you select units you want and give them this status(could work like stealth button on units, you turn it on and units have that status) and they will act like this (when selecting):

normal units > units with status > engies

you have army with all 3 type? you select only normal units
you have army with units with status and engies? you select only units with status?

this would be best solution, becouse you can choice what unit won't be selected, all so you can give your comm bodyguards and you won't send them away accidentally meanwhile you controling army with comm

hm?
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Re: T3m artillery act like engi?

Postby Lionhardt » 18 Jan 2015, 23:21

I agree. There should be a mode for units in which their LAST GIVEN ORDER can only be overwritten by some modifier key or by changing their mode to normal again. When teh order is overwritten while the unit is still in that mode, this last order will then become the last given order that cant be overwritten without the modifier key.

That last order can be an assist order, a move order an attack order.. whatever.
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