This theme probably was on table in past, and probably more time, but still try open this discusion again:
guys dont would we try to consider about founding way how to change stats for not make labs after 2minute totaly ussles?
Isnt it waste have units that can be effective used only for first raiding and potential ghetto ?
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I was check the number, and are pretty sad.
70(x1,4):24 = 4
280:21(x1,4)=9,5s (but less range)
t1 tank kill lab for 3sec and labs kill t1 tank after 14sec
that mean labs have chance only against enginer, better say against unmicroed enginer.
And when consider that lab cost 65% of tank. then of course labs is pure waste after second minutes.
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Why we not buff labs to make them useble later too?
On t2/t3 we have two kind of units, one cheaper fast and weaker, and another stronger more expensive and slower.
Labs are fast cheaper but extremly weaker, tank are stronger slower and more expensive.
We can take them same role as have titan a loayalist today, what can continue after 2 minutes.
My idea:
+50hp (+20for sera)
+9dps (+7for sera)
-2range
that would mean that labs would not be kill with acu after first shot, and numbers would be much better for use labs on raiding and can stay in fight when hit some tanks.
280:30(x1,4-mass differences) = 6,6s
120(x1,4 mass differences):24= 7s
That mean tank are same effective as same mount of mass on labs on low range, have more range life much longer, also are 27,5-7,5 % slower as lab.
This will make a real role for labs as have T2 hover tanks today.