A discussion was sparked originally on github here: https://github.com/FAForever/fa/issues/262#issuecomment-68412496.
I'm posting this thread as a continuation -- what are the pros/cons of either side?
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Sheeo wrote:A discussion was sparked originally on github here: https://github.com/FAForever/fa/issues/262#issuecomment-68412496.
I'm posting this thread as a continuation -- what are the pros/cons of either side?
IceDreamer wrote:My current thoughts, and proposal, are to turn the Stop button into a cycle similar to the unit fire states (Normal, ground fire, hold fire) button. It will default to normal behaviour. Right clicking it should change it to a different symbol, signifying that it now does the new behaviour of not killing the unit in production. The state should be remembered across games. This should give maximum player control while preserving hotkey compatibility.
Lionhardt wrote:IceDreamer wrote:My current thoughts, and proposal, are to turn the Stop button into a cycle similar to the unit fire states (Normal, ground fire, hold fire) button. It will default to normal behaviour. Right clicking it should change it to a different symbol, signifying that it now does the new behaviour of not killing the unit in production. The state should be remembered across games. This should give maximum player control while preserving hotkey compatibility.
great idea.
Lionhardt wrote:IceDreamer wrote:My current thoughts, and proposal, are to turn the Stop button into a cycle similar to the unit fire states (Normal, ground fire, hold fire) button. It will default to normal behaviour. Right clicking it should change it to a different symbol, signifying that it now does the new behaviour of not killing the unit in production. The state should be remembered across games. This should give maximum player control while preserving hotkey compatibility.
great idea.
Lionhardt wrote:Woah, that sounds even better...
While we are at it. Would it be possible to add a context menu on right click to queue items? With options like:
- (as you said) close all to the right
- loop everything to the right
- ?
Zoram wrote:Lionhardt wrote:Woah, that sounds even better...
While we are at it. Would it be possible to add a context menu on right click to queue items? With options like:
- (as you said) close all to the right
- loop everything to the right
- ?
Thanks
actually, one other thing I would really like to see( slightly off topic), is the ability to build one unit right now, without having to kill the whole build queue. (i.e, do that one unit, then resume with the queue)
Example, in the heat of battle, I just want one scout right now, but all my factories are busy doing their things, and I really don't want to cancel any one's queue. So either A. I don't build that scout, B. I cancel a queue, build a scout, redo the queue, or C. build an extra factories just for building that unit (and queue infinite scouts). A & C are quite stupid (but I do brain freezes a lot), B is just a pain.
Zoram wrote:actually, one other thing I would really like to see( slightly off topic), is the ability to build one unit right now, without having to kill the whole build queue. (i.e, do that one unit, then resume with the queue)
Example, in the heat of battle, I just want one scout right now, but all my factories are busy doing their things, and I really don't want to cancel any one's queue...
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