May be we should consider changing the role of point defenses( and shields too, but one thing at a time).
I would like to see point defense creep and early point defense positioning, rendered not viable. FA got that much better than vanilla for not allowing
base cocooning and encouraging map control. Still part of the old disease managed to survive till today. People can get away
with putting just some pds at places far from their bases and are proud they can have map control. I think map control should be viable only with troops. Building early pds without having controlled most of the map (and so earning a serious income by your skill and not by lazy positioning of some units), should cause major harm to your economy such as serious energy or mass expenditure.
I generally do not like lazy strategies and the above is not the only thing I do not consider right, but anyway. Some people will say that things as they stand today are fairly balanced, and I would not seriously disagree. But I do not like mechanics
that punish skill with more apms and let laziness stealing time to counter attacks with less apms. Why someone should be more agile and resourceful? Because someone else had the "fine" idea of conquering ground by doing almost nothing?
And to rant a little more and put a perspective from the other side. Why doing a drop of a unit to the opponent's base, that can pd-build, be effective or having more chances and less risks than dropping a hefty amount of troops with a number of transports? How much micro does it require to prepare transports and troops and safely drop them to the other side?
How much micro does it take to counter it?
Laughable amounts of micro. Yet preparing a unit or 2 that are a little hefty(see SCU) that can pd-build you to hell can prove more effective than sending 10 heavy t3 units to the opposite side and this to my way of thinking is not right even if it's balanced somehow.