realism suggestion

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realism suggestion

Postby KrogothFTW » 10 Dec 2014, 03:09

Right, I'm new here, have no idea of the current balance, but here's my suggestion, just because I like gunships IRL:

Give gunships a tac missile launcher that does about 500 damage (possibly guided).missiles must be built (max 1 or 2) and energy and mass paid for, which would require it to be stationary, I expect. Range about same as mml.
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Re: realism suggestion

Postby KrogothFTW » 10 Dec 2014, 04:53

I figure it would need the fire tac missile command to fire.
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Re: realism suggestion

Postby justmakenewgame » 12 Dec 2014, 00:19

that is starcraft type of gameplay.
better colors for FA - forums/viewtopic.php?f=2&t=5434&start=30#p106723
https://www.youtube.com/watch?v=3--CgLvJGpk

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Re: realism suggestion

Postby Vee » 12 Dec 2014, 01:08

This is a game with giant UFOs that shoot laser beams. No realism here.
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Re: realism suggestion

Postby Aurion » 12 Dec 2014, 10:48

This might be moddable for someone willing to do it, why not (if someone thinks it's interesting enough to make a mod)?
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Re: realism suggestion

Postby Crotalus » 12 Dec 2014, 12:59

I guess one of the gunships could have a bit cooler missile firing, hellfire looking, weapon rack. At the moment they all have almost the same mechanics with short-range laser/guns.

But yeah, this is probably more of a mod (isn't there missile gunships in Blackops?), I don't know how they look in Nomads, maybe their gunships are more like this.
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Re: realism suggestion

Postby Aurion » 13 Dec 2014, 15:49

Crotalus wrote:I guess one of the gunships could have a bit cooler missile firing, hellfire looking, weapon rack. At the moment they all have almost the same mechanics with short-range laser/guns.

But yeah, this is probably more of a mod (isn't there missile gunships in Blackops?), I don't know how they look in Nomads, maybe their gunships are more like this.


Renegades fire some kind of missiles right?
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Re: realism suggestion

Postby Gerfand » 13 Dec 2014, 16:56

cool Idea, but you need to consider 2 things:
people would abuse those gunships. or they would not eve use it because of the intensive micro
and like in games, the future will have a new meta... and a bunch of normal cannon fire can be this new meta

but , if you want to try to make FA more realistic, check battletech!
...
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Re: realism suggestion

Postby KrogothFTW » 14 Dec 2014, 02:26

What FA lacks is flying artillery, see, so make one with several drawbacks to balance: extra cost, time, micro to fire .edit. -and arm-, and TMD
Last edited by KrogothFTW on 14 Dec 2014, 08:43, edited 1 time in total.
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Re: realism suggestion

Postby uberge3k » 14 Dec 2014, 06:31

This is actually somewhat similar to a theory I have regarding how to improve lategame T3 air balance by introducing a healthy counter triangle in order to reduce the static elements of ASF spam. Props for independently coming up with something similar. :)
Ze_PilOt wrote:If you want something to happen, do it yourself.
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