TML fire when paused

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TML fire when paused

Postby ZeRen » 01 Dec 2014, 21:09

so I just try it and when I pause TML it still will fire, it´s problem becouse you can´t assign more targets and let TML fire at same time

could this be changed?
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Re: TML fire when paused

Postby Deering » 02 Dec 2014, 00:06

what if you set it to hold fire? pause is for building not attacking
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Re: TML fire when paused

Postby Lionhardt » 02 Dec 2014, 04:27

It does not even have the hold fire option...

There is a lot wrong with missile facilities in general

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Re: TML fire when paused

Postby ZeRen » 02 Dec 2014, 16:45

Lionhardt wrote:It does not even have the hold fire option...

There is a lot wrong with missile facilities in general

On a related note:

/viewtopic.php?f=42&t=7580


exactly

there should be hold fire( it really suprised me there isn't)
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Re: TML fire when paused

Postby IceDreamer » 02 Dec 2014, 23:49

I've never found the need for it, I just hit L and then queue up targets for it to hit ASAP
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Re: TML fire when paused

Postby Hawkei » 03 Dec 2014, 16:05

IceDreamer wrote:I've never found the need for it, I just hit L and then queue up targets for it to hit ASAP


I do much the same. The only issue arises when I have a battery of TML's which I want to volley fire. In which case I pause missile construction until all the launchers are built. Such that missiles will volley fire as they are ready.
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Re: TML fire when paused

Postby E8400-CV » 05 Dec 2014, 01:28

And then you select all and shift-click your targets and the block coordinates so they shoot one missle per target?

When working with multiple launchers I usually assign them a group number; e.g.; 1,2,3

Then when you want to target something that is protected by Aeon TMD you just hit 1, L and click on the TMD, then hit 2, L [wait a bit] and click on the TMD, then hit 3, L and click on the mex or whatever you want to target.

For hitting multiple targets behind anything-but-Aeon tmd I just remove the '[wait a bit]' and of course use more launchers.

That ordering of volley shots before they are loaded I more often see going wrong than right. But then I even see people breaking through a single Aeon tmd with stationary launchers even less
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Re: TML fire when paused

Postby noobymcnoobcake » 01 Feb 2015, 18:16

I would like this change both to TMLs and Nukes. I mean the second one is not required but why not keep the mechanics uniform here.
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