Forged Alliance Forever Forums
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BalanceVictim wrote:I tried it out, and yes, the anti-torpedo is a useful tool now. Sadly, the rest of the unit is still extremely weak compared to any other frig
Apofenas wrote:You can OC with 6 sparkeys. Might be the case that you need 5001 power in storage to overcharge.
Crotalus wrote:Funny, the bug is on the UI side, there's a check if energy level > 5000 there. But on the sim side it would probably be allowed
Easy to fix though and I guess 5000 is more logical than 5001.
Resin_Smoker wrote:Crotalus wrote:Funny, the bug is on the UI side, there's a check if energy level > 5000 there. But on the sim side it would probably be allowed
Easy to fix though and I guess 5000 is more logical than 5001.
Well the amount required is GREATER THAN 5000, hence why 5001 is required.
IMO I'd prefer to see an overcharge that could fire so long as energy was avalible. Howeven I'd scale the damage to match the amount of power avalible / consumed.
Resin
IceDreamer wrote:Sheeo and I, and some others, worked on a mod a while back as-yet unreleased which has exactly that, a fully scaling overcharge which consumes variable Energy and results in variable recharges and damage. It plays beautifully
RoLa wrote:What about using a percentage like 50% of energy in storage but at least a minimum of lets say 2500. So at every shot you get a weaker shot.
So you have 25000 in storage
1st shot - 12500
2nd - 6250
3rd - 3125
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