Rating system reformat

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Rating system reformat

Postby RK4000 » 09 Oct 2014, 19:25

Since I feel like the current rating system is rather uninformative and also confusing for some new players (first hand feedback from friends I'm trying to get to play FA :D ), here are my suggestions on how to change it.

TL;DR:
1v1 rating & custom game rating. Leaderboards visible for BOTH.
Custom games show custom & 1v1 rating in brackets.
-Example:1500(1300)
1v1 games show 1v1 & custom game rating in brackets.
-Example: 1300(1500)



Longer explanation:
---------------------------------------------------------------------

1) We have a "1v1 ladder rating". This will be used by the 1v1 matchmaker/automatch. It will be unaffected by custom game rating.

2) We have a "Custom game rating". This will be used by custom games. It will be unaffected by 1v1 ladder rating.

3) When hosting a custom game, when someone joins, their rating will be displayed as such R: *Custom game rating* (*1v1 rating*). This will make it easier for players hosting custom games to see if that person is good at 1v1's, even if his custom game rating is low. (With remnants of 1v1 rating from back when it counted into global.)

Likewise, in 1v1 automatches, the rating would be displayed *1v1 rating* (*Custom game rating*). This will remove confusion new(er) players have when a player rated 400 lower beats them, then they look in the lobby and see he has a 800 higher custom game rating, since he is good at teamgames.

This also means that in team games, one can see if a player is a team-player, or a 1v1 player by looking at the 1v1 AND the team ratings more easily (It's not clear-cut, but a great 1v1 player will still be at least somewhat good in team games too).
---------------------------------------------------------------------

Now why do I think the rating system needs a reformat? Because of a few things.

For one, new(er) players can be confused. They don't know the real meaning of "global" rating. What does "global" mean, exactly? It's not intuitive. Also, it is difficult to explain to them how to check their rating. Right now you check your global rating in the chat lobby, and your 1v1 rating on a far away dusty tab on the opposite end of the lobby. Quite unintuitive.

Secondly, it gives players more information to more fairly balance games. If someone who has exclusively played ladder starts playing teamgames, this will be shown, and he will still be allowed to play instead of getting kicked without question because his rating is 100 too low for the rating limit set by the host.

Thirdly, the original reason for the change of ratings to what we have now is that players used their ladder rating to lower their global rating in order to get easier team games. It was a huge problem and had to be dealt with. This is not possible with this system as 1v1 rating is not directly connected to custom game rating and vice versa. The other rating being shown next to it in brackets will simply help newer players or players who have recently switched from ladder/teamgame to teamgame/ladder.

(Example of abuse with the current system that the new system would solve:
A player has 1500 global and 1600 ladder rating. He makes a smurf account. For a while, he only plays teamgames on it and gets to his old rating eventually, because of trueskill. Then, he starts playing ladder again. He could get many easy games over and over again, because only 1v1 rating is shown. Which is, in his case, 0. He could also purposefully not play as well, or lose on purpose in a not so obvious way to keep his rating down in the first few games where the system is still learning your real rating. The new system would solve this by simply showing his custom game rating next to 1v1, and players would see that he is actually not that bad at all, since teamgame players are arguably still better at 1v1 than someone who just started.)


Lastly, it is more intuitive. We would have separate leaderboards for 1v1 and for custom game rating. This would make it more appealing for new players, because it would be easier to understand, and to veteran players aswell, since you would now have more (and easier to access) information to balance custom games. It would also be more resilient to abuse, as stated before.

To keep from confusion, when you would mouse over each of the ratings in a custom game it would pop up either Custom rating or 1v1 rating, so it's self-explanitory.
Last edited by RK4000 on 09 Oct 2014, 19:57, edited 13 times in total.
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Re: Rating system reformat

Postby Vee » 09 Oct 2014, 19:42

INB4 teamgame-only players who are upset that their e-peen gets cut in half.
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Re: Rating system reformat

Postby RK4000 » 09 Oct 2014, 19:48

Edited the post with recent suggestions.
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Re: Rating system reformat

Postby Gorton » 09 Oct 2014, 19:56

To clarify: rk is asking for global to be renamed to custom, bring back the global (renamed to custom) leaderboard (which still exists, just hidden iirc) and lastly for both ratings to be shown in lobbies and #aeolus. Global rating is already seperated from 1v1 rating so there is no need for it to be seperated.

+1 good idea.
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Re: Rating system reformat

Postby Blodir » 09 Oct 2014, 19:58

Sure would be ok change, maybe not completely necessary, but I wouldn't be the one wasting my done implementing it anyway xD

I'd also like a custom game leaderboard, with automatic removal of inactive players (<5-10 rated custom games in a month or so). Oh and please do accompany this with some kind of rating reset + matchmaker... *dreams*... Yea all of these changes should probably be implemented at the same time so no hurry...
Last edited by Blodir on 09 Oct 2014, 20:01, edited 2 times in total.
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Re: Rating system reformat

Postby RK4000 » 09 Oct 2014, 19:58

Made a TL;DR for people that don't want to read the long explanation. Ty gorty :oops:
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Re: Rating system reformat

Postby ZLO_RD » 09 Oct 2014, 20:03

that will be good change for people that play 5 times more rankeds than customs
edit: or just show both ratings, lol
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Re: Rating system reformat

Postby RK4000 » 09 Oct 2014, 20:14

ZLO_RD wrote:edit: or just show both ratings, lol


That is part of the plan :)
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Re: Rating system reformat

Postby Vee » 09 Oct 2014, 20:15

I like that idea, the only thing I would say is have 1 standard way that rating is displayed everywhere (in chat, in lobby, in game). Having both custom(ladder) and ladder(custom) is confusing. Imagine something like this, but in small font:

Code: Select all
1500 ladder
---------------
1700 custom


Maybe instead of the words 'ladder' and 'custom' we could have an icon depicting 1v1 and team game in some way. Maybe something like this (pardon my paint skills and lack of inspiration):

Image

Also it may be an idea to standardize ladder & custom to the same standard. Currently ladder is about 200-300 points lower than global rating somehow. The average custom rating is currently ~1200-1300 but average ladder rating is ~1000 AFAIK. I think this is a result of giving new players a different mean ladder rating than custom rating, so it's not a real difference, it's just an artifact of how the system is implemented (correct me if I'm wrong here). It would be nice if the same values were used for the ladder and custom rating system, so that you can say that a 2000 ladder rated player is as good in ladder as a 2000 custom rated is in custom, in terms of how much better he is than average.

Edit. Another idea that I've proposed before: increase the deviation every day by X amount. That reflects the fact that the rating of people who haven't played in a long time becomes inaccurate. Instead of being stuck in their old rating for a long time because of low deviation they only have to play a few games for the system to learn their new true rating (higher deviation = faster changes in mean rating). This is essentially a very small soft rating reset every day.
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Re: Rating system reformat

Postby NodCommander » 09 Oct 2014, 20:46

I highly approve!
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