Let's open another topic about the TAC com ^^
I'll be quick and just make a simple list of what is wrong/should be done imo :
- Make UEF & Sera the same
- Increase ACU TML cost compared to normal TML since it has 50% more HPs
- ACU tml fired directly at TMD wins (the tmd get destroyed) > its semi-random and depends on the distance and the missile trajectory : too close acu win, mi distance tmd wins, too far acu wins. Unreliable behaviour that doesn't really make any sense. Is ACU TML supposed to win 1v1 versus a TMD ? YES / NO ?
- Sera missile still flies too high to be shot down by UEF TMDs sometimes
- TMD mass cost is higher/roughly same as the missile cost : 280 mass
- TMD build time is (stupidly ?) high : 48 second for a single T2 engineer to build
- If you scout in time and start countering it, with a "classic" base you need a pair of TMD in two or three different places to defend. If you don't have 2 TMDs per area, the ACU TML will win.
- So if you can build the TMD in 24 seconds with 2 engies, you still need 48 second (two TMD) to defend a single spot. By the time you get T2 engies, spread them & build the TMD it is usually too late.
- 6 TMDs + 6 T2 engies will cost you 2.5k mass and you will need several minutes to set the TMDS up.
- ACU TML + 1 T2 Pgens + a few tacs cost the same price but is waaaaay easier to set up (0 logistic), and with minimal team energy overflow it's more than enough to get it. And you probably won't waste the T2 pgen / acu, when tmds are counter-only units.
- If you scout T2 acu building a T2 pgen and immediaty assume he is going TML ACU, by the time you rush T2 facs + T2 engies + spread them + build TMDs, on most maps unless you were already ready you can't do much to counter it.
- Even if you counter it, you get no reclaim, ennemy pgens are not wasted, and that is a tool he can still probably use elsewhere.
Of course it's much worse in team games than in 1v1.
I don't think the ACU Com need a nerf, but i think missile/tmds cost & build time should be adjusted. For me it is mostly the build time & T2 engineer travel time combined with the fact than you need 2 tmds that make it hard to counter when done early. If you compare the acu tml cost & the defense cost, maybe it needs to be adjusted but in the first place the biggest problem is early game counter requires almost-impossible logistic imo.
PS : i love the ACU TML and i use it a lot, especially for com drops or close combat fight, but i personnaly think its almost impossible to defend in the context of team base snipe early in the game.