Reclaim focused game mode/maps

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Reclaim focused game mode/maps

Postby DopeFishhh » 15 Sep 2014, 22:04

Hi guys, I've been lurking around FAF for a while but I've been into supcom since release and TA before that, in fact I was quite active on TADesigners and less so on TA Universe, decided to sign up to post this idea I had:

Make a game mode and a set of maps that has so few mass points on the map that reclaim becomes nearly the sole source of income, in addition the map has a lot more initial reclaim spread over the map than normal.

I had the idea after having watched quite a few of Gyle and Brinks casts, the topic of reclaim comes up with regular checks of the players stats. It's clear that reclaim is an essential part of a winning strategy so why not make a game mode where you do a lot less extractor babysitting and a lot more scavenging for materials.

Just some speculation on interesting effects it would have on the game:
- Because income will come in bursts (as engineers reclaim) building units will occur in batches.
- Because reclaiming income can be a fleeting opportunity players will need to grab it as fast as possible and have enough mass storage to hold the spare.
- If the number of extractors are low enough the late game would trend towards mass starvation for all players potentially reducing high tech options.
- Raiding/sabotaging/bombarding may become more useful even in late game as even though the enemy will reclaim the wreckage they don't get back 100% of the mass cost.
- Fights would seem more desperate with more micro than normal as you have less units and they are less replaceable.
- Overflowing mass is bad, in this game mode its terrible.

The best thing about this game mode is that it doesn't require whole new maps to be made, existing ones can be modified to suit. Heck calling it a game mode is a bit generous, only reason I am is because its a departure from the norm and players should know what to expect when playing, also you could give players more resources to start with like say extra engineers or a mobile mass storage truck gate in with you.

It would be best embraced by the community rather than thrust upon it and there's plenty of ways the concept can manifest itself in game so I welcome a discussion.
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Re: Reclaim focused game mode/maps

Postby zeroAPM » 16 Sep 2014, 12:52

So recreating TA's Dump map in Sup Com?

Sure, you can submit a map to the vault I think, check out the Mapping subforum in General Discussions, it has plenty of materials for mapmaking.
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Re: Reclaim focused game mode/maps

Postby Deering » 16 Sep 2014, 14:21

There is a map somewhere that has 1 mex and a couple of GCs worth of reclaim floating around. I can't remember what its called though
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Re: Reclaim focused game mode/maps

Postby ZLO_RD » 23 Sep 2014, 14:47

there is map called battlefield, it is only reclaim map that i know, it has no mexes and many wrecks

but unfortunately it has 3 crators in mid with GCs in them... xD

so who gets more GCs usually wins

But if you want game type where you have to care about resources much more, maybe we can make mod that makes mexes stop working after they produced N amount of mass
or mexes will have metal supply, and t1 mex will produce 2 mass per sec and decreace metal supply at some rate, when metal supply expired mex stops work, t2 mex will produce 3 times more mass than t1 mex but decrease metal supply only 2x faster
same with t3 mex, that will mean that mex of higher tier can produce more metal out of same supply

or can implement any other mechanics that make mexes give less and less mass over time
also will need to remove or nerf t2 mass fabs :D


Edit: you can also take normal map with lots of reclaim and set a rule to not make mexes, games like this were done before, it is pretty fun
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