New type of units in factories: "dummy"

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New type of units in factories: "dummy"

Postby Martin_PL » 25 Aug 2014, 19:26

Hello.

I propose to make new type of units wchich could be build in all factories. I call it "dummy", it costs ZERO, ant it only takes time.

Idea is simple: for expample I want to produce endless air T1 scouts in my T3 air factory and they are produced TOO FAST. When I set a queue: t1 scout + t3 dummy - scouts would arrive slower.

Lets say that one dummy "costs" 2 seconds. When I want 4 secs pause - I order to build two dumies in a row.
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Re: New type of units in factories: "dummy"

Postby Aurion » 25 Aug 2014, 21:01

Don't think building a dummy is an elegant solution, but naming it 'Pause' (with appropriate description) or something would make this helpful to some people in less APM intensive (team) games. This may actually be doable without producing anything as a UI mod, but I'm not sure about that.
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Re: New type of units in factories: "dummy"

Postby Hawkei » 28 Aug 2014, 04:38

I recommend that you not waste the T3 air factory on building T1 air scouts. Instead, build a T1 air factory and let it perform this task unassisted. It should pump out the scouts at a reasonable pace, without draining too much from your economy.

You may even notice that some good players, like ZLO, will have a couple of T1 air factories. Making T1 scouts with different approach vectors integrated into the waypoints of each factory. This gives comprehensive and persistent scouting for minimal APM.
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Re: New type of units in factories: "dummy"

Postby nine2 » 28 Aug 2014, 06:02

It's a good idea. Another thing that would be nice is if you could set a point in the queue that infinite repeat starts.

For example I could set the queue to be a transport then [start repeating] and five fighters and a scout

I don't want to repeat the transport but I want to be able to set up my queue all at once without waiting for the first unit to finish building
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Re: New type of units in factories: "dummy"

Postby nine2 » 28 Aug 2014, 06:05

I think what you want is to be able to add any of the following to your queue:
- 1 second wait
- 10 second wait
- 1 min wait

You could still shift-add the 1 second wait button to add 5x1second waits to the queue.
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Re: New type of units in factories: "dummy"

Postby Aurion » 28 Aug 2014, 07:50

partytime wrote:I think what you want is to be able to add any of the following to your queue:
- 1 second wait
- 10 second wait
- 1 min wait

You could still shift-add the 1 second wait button to add 5x1second waits to the queue.


I'm pretty sure this could be set up as a UI mod even, but I don't have the skills to do that (pauze factory if button pushed with countdown should be possible I think).
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Re: New type of units in factories: "dummy"

Postby Lionhardt » 28 Aug 2014, 08:13

partytime wrote:It's a good idea. Another thing that would be nice is if you could set a point in the queue that infinite repeat starts.

For example I could set the queue to be a transport then [start repeating] and five fighters and a scout

I don't want to repeat the transport but I want to be able to set up my queue all at once without waiting for the first unit to finish building


I do that with GAZ queue templates.
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Re: New type of units in factories: "dummy"

Postby nine2 » 28 Aug 2014, 15:55

Lionhardt wrote:I do that with GAZ queue templates.


tried it but its not really as nice as i'd like it
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Re: New type of units in factories: "dummy"

Postby Lionhardt » 31 Aug 2014, 01:49

Yeh, you still have to come back later and press the loop button anyway. But it gives you a larger window.
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Re: New type of units in factories: "dummy"

Postby Hawkei » 31 Aug 2014, 13:27

partytime wrote:It's a good idea. Another thing that would be nice is if you could set a point in the queue that infinite repeat starts.

For example I could set the queue to be a transport then [start repeating] and five fighters and a scout

I don't want to repeat the transport but I want to be able to set up my queue all at once without waiting for the first unit to finish building


Party time. This behaviour is currently achievable if you have two or more factories. To achieve the results you should do the following:

Air Fac #1: 1 Scout, 5 Interceptor, (set waypoint/patrol route), repeat button
Air Fac #2: 1 Transport, assist Air Fac #1.

This way, all your factories will spam units. With no idle time. But you maintain the ability to build one off units. Lets say, for example, your requirements changed, and you needed a limited run of T1 bombers. You could tell Air Fac #2 to build the bombers (without repeat). So as soon as it is finished it will resume fighter production.
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