While testing Hive powered Shields I noticed something, Why does assisting shields against incoming damage cost so much negative mass?
I done some science:
Using a GC for consistent 2500dps + kept adding build power until the dps was exactly matched. (each race are using their own units).
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Seraphim: T3 shield + 22 T3 engy + 1 T2 engy (892.5bp) = almost 1to1 counter, cost: -551mass -10668e
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Aeon: T3 shield + 25 T3 engy (1000bp) = perfect 1to1 counter, cost: -586mass -11040e
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UEF: T3 Shield + 38 T3 engy + 1 T1 engy (1145bp) = almost perfect 1to1, cost: -689mass -11878e
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Cybran: ED5 shield + 35 T3 engy + 1 T2 engy +2 T1 engy (1072.5bp) = close to 1to1 counter, cost: -1168mass -17791e (!!!!!!!! gimped cybran shield)
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lets look at the mass costs of the Aeon perfect counter without the -mass:
Galactic Colossus, total: 27500mass.
vs
T3 shield (2400) + 25 T3 engy (11000) + 4 T3 pgen (12960) + 2 T2 pgen (2400), total: 28760mass.
Even with these very rough figures you can see If it were not for the negative mass, shield assisting could become a viable strategy in some cases. I understand the massive energy cost but it seems odd having to spend mass to stop damage when the GC is spending none to make it and the shields themselves spend no mass to regenerate.
with the current -mass It means the only form of effective shielding is the overlapping crap that currently happens.
Without the negative mass you could even assist shield against T3 arty and even Scathis, this would open up a new method of countering these "game enders" but at a reasonable cost.
Currently this strategy is only really viable with a paragon (boo!).
What are your thoughts?