Transport Targetability

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Transport Targetability

Postby IceDreamer » 27 Jun 2014, 19:10

So as many will know, transports grounded on land can be hit by Interceptors and other air to air units, but transports landed on the sea cannot. Changing this is extremely simple target cap changes for all the planes, and has no risk of bugging out. It's not a huge balance issue, but I don't like this inconsistency, so I'd like people to take a vote on which direction to push things. Should we leave it as is, should we change it so that Inties can ALWAYS target grounded transports, or change it so they can NEVER target them?
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Re: Transport Targetability

Postby Spurdo » 27 Jun 2014, 19:12

Target them always.

Since it applies like that to any other aircraft.
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Re: Transport Targetability

Postby TheKoopa » 27 Jun 2014, 19:25

Torps can actually hit transports on the water O.o
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Re: Transport Targetability

Postby odin002 » 27 Jun 2014, 19:30

edit : Mmh idd, I've readed spurdo, it wouldn't be logical to only have transport be untargetable... So either it's all the air untargetable or targetable... and finally I change my mind, I vote for targetable transport.
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Re: Transport Targetability

Postby Paul Kauphart » 03 Jul 2014, 21:21

Well, I'd vote for all grounded air unit to be untargettable by air-air/ground-air, but targettable by air-ground (if that's not allready the case), because that seems logical, but I'd also vote for a mod that does that so we can try it before actually deciding
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Re: Transport Targetability

Postby RoLa » 16 Jul 2014, 11:51

does it mean that a continental landed on water is like a ultra mobile sam?
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Re: Transport Targetability

Postby ZLO_RD » 17 Jul 2014, 15:06

RoLa wrote:does it mean that a continental landed on water is like a ultra mobile sam?

No, because it will most likely start flying as soon as it will start shooting
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Re: Transport Targetability

Postby Mr-Smith » 17 Jul 2014, 15:07

from what i know uef t2 gunships have the same problem and they can not get targeted by inits when landed on water
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Re: Transport Targetability

Postby Iszh » 17 Jul 2014, 15:35

I suppose the reason is that you have no chance to drop loaded units on water. So the developers wanted to give people flying over water with trans a chance not to lose important and expensive units. Flying over normal land you can always drop the units if you can see enemy planes upcoming. I would even prefer that in general landed transports cannot be target no matter if water or land. Transport planes are shot to easy in my opinion. It would be a nice option to create stable "bridges". You need a bomber or a land unit to destroy it if it is not in use. If a lot of tanks coming there ot be transportet you can sent interceptors.

I created already another topic about transport handling and i think that transports or at least ferry comands cannot be used good enough since the planes are shot to easy. i was suggesting to be able to make ferry commands without planes. But while thinking about the problem you are discussing here i think that would be even better :idea:

Just taking an example of the map eiertanz. I conquered the third island and had a big outpost there with 3 factories. Next to the river i had an aa gun and several transports as a bridge. As long as this is not used it should be save until enemy ground units destroy it. Atm the enemy just flies by and everything is dead.

A possible solution atm for me would be to make my transport lines all starting from lakes and rivers and let the planes fly the way to the tanks then.

p.s. UEF t2 gunships can carry units thats why they have the same behaviour
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Re: Transport Targetability

Postby ZLO_RD » 17 Jul 2014, 17:09

Afaik Transport can,t be landed on land or water if there are units inside
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