Fractional costs; show decimal or round up

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Fractional costs; show decimal or round up

Postby E8400-CV » 06 Jun 2014, 10:41

When you have a T1 engie assisting a T3 air factory that's building ASF (aeon) it shows (if you use the economy overlay) that it uses 0.6 mass/tick and 66 energy.

However, if you click the engi it shows in the bottom left that it uses 66 energy. Mass draw is not shown. Of course that engi does draw mass. The T3 engi shows 4.7 mass and in the bottom only 4

I've had a few games where multiple people in my team of 4 were berating me for using support factories, claiming that "T1 engies don't use mass when assisting for ASF". That included some 1000 rated players.

So can we please either show the decimal cost in the bottom, or at least round it up to the nearest integer? So that perhaps these very strange people will finally stop spamming 500 T1 engies to build air?
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Re: Fractional costs; show decimal or round up

Postby ZLO_RD » 06 Jun 2014, 11:56

Yea, that confuses a lot of people...
Also when you have t1 Fac connected to t1 mex, people tend to think that saves 1 mass per sec
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Re: Fractional costs; show decimal or round up

Postby Iszh » 06 Jun 2014, 12:03

Exactly this was the reason why i asked for this reclaim window extension. Because there you would see a sum of all the saved mass and energy. The shown mistake would be smaller. I also would like to see either the correct values or to get the adjacency window. I dont think that exact values of usage or so important just for usage but to estimate the adjacency bonuses there is no way atm. Shown numbers are simply not exact enough.

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Re: Fractional costs; show decimal or round up

Postby nine2 » 06 Jun 2014, 12:59

So to summarize ... people think engy spam doesnt spend mass, yet they dont like support factories. We should add the fraction because then people will stop spamming engies.
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Re: Fractional costs; show decimal or round up

Postby errorblankfield » 07 Jun 2014, 00:19

partytime wrote:So to summarize ... people think engy spam doesnt spend mass, yet they dont like support factories. We should add the fraction because then people will stop spamming engies.


No...

To summarize: let's give players more information so they can make better choices.

Truth sounds a lot less passive aggressive doesn't it?
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Re: Fractional costs; show decimal or round up

Postby nine2 » 07 Jun 2014, 18:07

I was just playing. I think it's a great idea. I was manually working out the real mass usages from the blueprints before I realized the economic overlay had more accurate values.

... of course none of those methods factor in roll off times anyway, but that's besides the point.
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Re: Fractional costs; show decimal or round up

Postby E8400-CV » 08 Jun 2014, 18:02

partytime wrote:So to summarize ... people think engy spam doesnt spend mass, yet they dont like support factories. We should add the fraction because then people will stop spamming engies.


They prefer T1 engi spam because they think they will get stuff at zero mass cost. While actually, support factories are the real cost-saving things: you can have them all adjacent with T3 Pgens, and thus reduce to need for Pgens. In case of my build with ~35%.

It's just kinda silly that the economic overlay shows the decimal costs, but in the bottom left it rounds down (always down!).

(The overlay also rounds down, but that's already a factor ten less.)
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Re: Fractional costs; show decimal or round up

Postby Fernest » 15 Jun 2014, 17:19

I approve this suggestion.

Another point for it: People can precisely see the benefits of adjacency.
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Re: Fractional costs; show decimal or round up

Postby E8400-CV » 15 Jun 2014, 17:33

To see the adjacency cost you'll need more than just my suggestion. Something like Iszh' extension of the reclaim window.

I usually build facs and Pgens like this:

Code: Select all
P F P F P F P
F   F   F   F
P F P F P F P
F   F   F   F
P F P F P F P


If you extend that to infinity you'll end up with twice as much facs as Pgens, which is 500 more than you need: a fac uses 1000 Energy /s to build ASF; Pgens give 2500
If I build a nuke defense in the middle, I leave at a PF4 segment

Leaving half the spots between factories empty means the whole thing doesn't go pop due to one exploding Pgen. It's very hard to kill that grid with T3 arty; especially because you have enough open space to build shields if needed. If you do build Pgens in the empty spots, it's very easy to blow up with T3 arty or strats. One strat per Pgen and then two more for a single one to ignite the whole block.

If you do T1 engie spam you'll need 54% more Pgens.
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Re: Fractional costs; show decimal or round up

Postby C-Star » 03 Jul 2014, 18:47

.. same with adjacency of massgenerators and masstorage (m= Mex, s = storage, g = massgenerator)

Code: Select all
      G   
    GSG
  GSMSG
    GSG
      G   



Generators all give +1 Mass - to believe the GUI.


PS.: How can i put serveral Spaces to format my Build-Grid? :oops:
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