Display Reclaim Values of Wrecks

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Display Reclaim Values of Wrecks

Postby rockoe10 » 03 May 2014, 17:55

What about implementing the ability to see the reclaim value of wrecks and rocks. Total Annihilation did this when ever you hovered over with your mouse arrow. Is it possible to do this in supreme commander as well? It would be nice to see just how much reclaim you will get when fighting for a wreckage before you go through the effort of fighting for it.
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Re: Display Reclaim Values of Wrecks

Postby Lionhardt » 03 May 2014, 22:43

Great idea. And also so obvious... why don't we have that yet? :D
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Re: Display Reclaim Values of Wrecks

Postby errorblankfield » 04 May 2014, 01:58

I'd like this as a mod.

Iffy on if I think it should integrated.

That said, low priority to me. We can guess close enough now this isn't need most of the time.

Especially when calculating the mass in an untouched wreck is really easy (90% of build cost).
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Re: Display Reclaim Values of Wrecks

Postby Lionhardt » 04 May 2014, 02:07

I think it's interesting for contested exp wrecks. Your oponent has already sucked on that wreck for a while and you have no idea how much mass is left thus no idea wheter it's still worth fighting for.
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Re: Display Reclaim Values of Wrecks

Postby Mycen » 04 May 2014, 08:18

I don't know.

You already can see how much mass is left in a wreck from the bar that displays when you start reclaiming. You just have to get an engineer there first. I don't see any reason why you would or should have access to that information remotely. I also think it makes things more exciting and interesting if you have to decide whether to fight over reclaim before you necessarily know exactly what you're going to get.
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Re: Display Reclaim Values of Wrecks

Postby errorblankfield » 05 May 2014, 06:04

Lionhardt wrote:I think it's interesting for contested exp wrecks. Your opponent has already sucked on that wreck for a while and you have no idea how much mass is left thus no idea wheter it's still worth fighting for.

Mycen wrote:I don't know.

You already can see how much mass is left in a wreck from the bar that displays when you start reclaiming. You just have to get an engineer there first. I don't see any reason why you would or should have access to that information remotely.


That was something I didn't mention/think of.

In many cases, you can't legally know the mass value. The only time this information is 'sorta' available is during a reclaim (under vanilla conditions) and as such should only be available then. Anything else changes the game. :/
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Re: Display Reclaim Values of Wrecks

Postby rockoe10 » 05 May 2014, 16:23

Yea, your right :(. I just really liked that in TA and am an Intel hog so I just wondered if that was possible. Interesting thought though, if made as a mod, would it be considered a UI mod? In other words. Would it provide an advantage over those that did not use it.
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Re: Display Reclaim Values of Wrecks

Postby Lionhardt » 05 May 2014, 18:31

Of course I'd would provide an advantage. If anything it would be needed to be implemented. Changing the game is btw. not an argument against it imo. You are already taking a risk when you fight over a wreck. I do not see the necessity for another level of gambling.
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Re: Display Reclaim Values of Wrecks

Postby errorblankfield » 05 May 2014, 21:21

Disagree with you there lionhardt, changing the game is an argument against it. And before I explain why, let me reiterate that I like the idea but realize it's a change and therefore shouldn't be forced merely cause I (and others) like it.

Anyway, having this intel for free (not rolling an engy up to the wreck) obviously yields a minor advantage for everyone. If we had a situation with a wreck equally spaced between two opposing teams, then this is fair. Both teams get the same info and have an equal chance to act on that information. I'd even extend this rationale for moderately 'middle-ish' for wrecks that aren't clearly under one sides territory.

But as soon as a wreck falls under someones apparent control, this mod isn't fair anymore and impacts the game due to this imbalance. You now have more information when the wreck isn't yours to control than you did before. While you aren't going to get the mass yourself, you can watch your opponent drain it as they please. Maybe they are going to suck it down ASAP or they are going to slowly sap away from it.
Sure scouting gives a decent idea of how quickly it's being sucked up but that's intel you can deny if you so choose. (Radar is counted by just keeping engies there not reclaiming, planes with AA, generally pausing and taking mass as needed is hard enough to keep track of.)

To give a hard number removes a lot of meta. You don't have to worry what's happened to the wreck if you can't see it -get vision and then you know how much mass was taken while you didn't have it -or-it's gone to 100% has been used (duh).
You don't have to roll an engy to a wreck to see if it's worth anything anymore. That time cost is a real part of the game, we can't just cut it out cause it's convenient.

Yea, it's a lot of stupid almost tedious upkeep with wrecks that only really matter for the experimentals, but they define the game we know and love.

If this is done, it has to be implemented globally for balance and at the same time, it shouldn't be because it dumbs down a lot of game play. Smoother and arguably more intuitive, but dumber and more streamlined regardless. (Moreover, for those of us that don't want it clogging up UI, it needs be optional -yet balance implications force people to use it against their will as well.)

And at the end of the day, that's a direction I don't want the game to go in. Love the idea, but we shouldn't do it. :S
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Re: Display Reclaim Values of Wrecks

Postby sasin » 06 May 2014, 16:42

errorblankfield wrote:Disagree with you there lionhardt, changing the game is an argument against it. And before I explain why, let me reiterate that I like the idea but realize it's a change and therefore shouldn't be forced merely cause I (and others) like it.

Anyway, having this intel for free (not rolling an engy up to the wreck) obviously yields a minor advantage for everyone. If we had a situation with a wreck equally spaced between two opposing teams, then this is fair. Both teams get the same info and have an equal chance to act on that information. I'd even extend this rationale for moderately 'middle-ish' for wrecks that aren't clearly under one sides territory.

But as soon as a wreck falls under someones apparent control, this mod isn't fair anymore and impacts the game due to this imbalance. You now have more information when the wreck isn't yours to control than you did before. While you aren't going to get the mass yourself, you can watch your opponent drain it as they please. Maybe they are going to suck it down ASAP or they are going to slowly sap away from it.
Sure scouting gives a decent idea of how quickly it's being sucked up but that's intel you can deny if you so choose. (Radar is counted by just keeping engies there not reclaiming, planes with AA, generally pausing and taking mass as needed is hard enough to keep track of.)

To give a hard number removes a lot of meta. You don't have to worry what's happened to the wreck if you can't see it -get vision and then you know how much mass was taken while you didn't have it -or-it's gone to 100% has been used (duh).
You don't have to roll an engy to a wreck to see if it's worth anything anymore. That time cost is a real part of the game, we can't just cut it out cause it's convenient.

Yea, it's a lot of stupid almost tedious upkeep with wrecks that only really matter for the experimentals, but they define the game we know and love.

If this is done, it has to be implemented globally for balance and at the same time, it shouldn't be because it dumbs down a lot of game play. Smoother and arguably more intuitive, but dumber and more streamlined regardless. (Moreover, for those of us that don't want it clogging up UI, it needs be optional -yet balance implications force people to use it against their will as well.)

And at the end of the day, that's a direction I don't want the game to go in. Love the idea, but we shouldn't do it. :S


Couldn't the reclaim value just display the total mass that the wreck ever had and/or have the indicator not update unless you have line of sight? If it just displays the total original mass of the wreck than you still wouldn't get that additional intel. If you have to scout to see how much is left at least you're earning it (and the concept is somewhat intuitive, easy to imagine that a scout plane would be able to see the difference between (90% of the mass left or 10% of the mass left of a fatboy wreck).
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