Reclaim window extension

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Reclaim window extension

Postby Iszh » 25 Mar 2014, 14:48

Hi, i have a suggestion. To the normal game menu was added the reclaim window where you can see all the reclaimed mass of a player during the game. This is extremely useful for example in replays to find mistakes and better gameplay or to estimate the situation better inside a game. Now we added engimod to the game and i realized adjacency is extremely useful. Air players on seton games spam t3 air factories and t3 pgens and get lots of adjacency. Then i tested the same with t3 mass fabs. funny thing is a t3 mass fab connected to 4 t3 land factories saves 4 mass per factory (UEF-Percivals). This means just a switched off mass fab for 3k mass saves 16 mass without spending energy even if switched off.
Now i am interested to compare like with mass income and reclaimed mass in different gameplays the saved adjacency and the adjacency bonuses i got with storages. Maybe it is possible to implement 2 counters which can be enabled in options the same way which count those things. Could be also possible to create it as an ui mod if somebody is interested.

For better understanding i added a picture here. Adjacency bonuses means collected via increased income with storages and adjacency savings means reduced costs. I added a picture with only 1 number each for energy and mass. Not decided if it would be more useful to show the actuel income value like in normal ressources monitor or the total value like for the reclaim window.
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modwish.jpg
how it could look like with either indicators or total ammount. Possibly both.
modwish.jpg (68.11 KiB) Viewed 1990 times
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Re: Reclaim window extension

Postby Ithilis_Quo » 28 Mar 2014, 22:55

Nice idea, can be + mass/energy waste too, for same reason
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Re: Reclaim window extension

Postby Mad`Mozart » 28 Mar 2014, 23:32

I will leave this idea here hoping one day it will be recognized and get implemented: total mass and energy used window.

It is undeniable that reclaim is a huge factor in the game and many players can prove its importance. But what i always wanted to see is how reclaiming compares to ecoing. If you could see actual mass used number at any point in the game, it would bring a whole new level of analysys and you could see how exactly efficient someone is compared to his opponent. And ofc casters would love it too :)
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Re: Reclaim window extension

Postby nine2 » 29 Mar 2014, 04:34

amt wasted would be good
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Re: Reclaim window extension

Postby FireMessiah » 29 Mar 2014, 06:42

wtf purpose would knowing wasted resources achieve while during a game? you shouldn't be wasting anything!
if your full bar, your wasting, that simple really.

you can see those scores at the end of game. adding such numbers onscreen ingame, just creates a mess.

I remember this scaring me when I first saw it proposed lol, numbers overload...
Image
viewtopic.php?f=2&t=3801&hilit=reclaim+info&start=10#p40520
not exactly tidy is it? :lol:

if such an idea is to be considered, please make it highly adjustable, so I can have options to turn all that crap off.
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Re: Reclaim window extension

Postby nine2 » 31 Mar 2014, 08:01

or hide info until u hover
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Re: Reclaim window extension

Postby Deering » 01 Apr 2014, 06:19

Or you can turn each window on or off depending on if you want that or not, just like you can with reclaim window now
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Re: Reclaim window extension

Postby Iszh » 23 Apr 2014, 11:58

I ve been talking with crotalus about it and he told me that it very likely cannot be an ui mod. It has to be inside the game but the effort needed should be not to high.

Another thing we have been talking about is what exactly could be useful values. The total values do not really help since it would be a permanent increasing but never decreasing number dependent only on time. The adjacency bonuses would be not useful to show since they are included in the total number of income and not really different from the normal income. So they are nothing special. I think the result we agreed was that there are atm 2 numbers very interesting which are not visible at the moment:

1. actual saved mass value
2. actual saved energy value


It would show the real saving of energy for example on seton air players or in 1v1 if people use adjacency for factories they can estimate better if it really helps. So the final picture could be alike this:

modwish - 2.jpg
modwish - 2.jpg (65.72 KiB) Viewed 1710 times



just for confusing i added another suggestion here which is very likely not so good because there are to much numbers at once :P

modwish - 3.jpg
modwish - 3.jpg (71.93 KiB) Viewed 1697 times
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Re: Reclaim window extension

Postby Lionhardt » 06 Jun 2014, 14:40

Iszh wrote:funny thing is a t3 mass fab connected to 4 t3 land factories saves 4 mass per factory (UEF-Percivals). This means just a switched off mass fab for 3k mass saves 16 mass without spending energy even if switched off.
.



Wow... hm... do we consider this a bug? I mean... it is not necessarily a bad feature. After all, it is very risky to have a mass fab close to 4 of your t3 facs. But it looks unintended.
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