Hi, i have a suggestion. To the normal game menu was added the reclaim window where you can see all the reclaimed mass of a player during the game. This is extremely useful for example in replays to find mistakes and better gameplay or to estimate the situation better inside a game. Now we added engimod to the game and i realized adjacency is extremely useful. Air players on seton games spam t3 air factories and t3 pgens and get lots of adjacency. Then i tested the same with t3 mass fabs. funny thing is a t3 mass fab connected to 4 t3 land factories saves 4 mass per factory (UEF-Percivals). This means just a switched off mass fab for 3k mass saves 16 mass without spending energy even if switched off.
Now i am interested to compare like with mass income and reclaimed mass in different gameplays the saved adjacency and the adjacency bonuses i got with storages. Maybe it is possible to implement 2 counters which can be enabled in options the same way which count those things. Could be also possible to create it as an ui mod if somebody is interested.
For better understanding i added a picture here. Adjacency bonuses means collected via increased income with storages and adjacency savings means reduced costs. I added a picture with only 1 number each for energy and mass. Not decided if it would be more useful to show the actuel income value like in normal ressources monitor or the total value like for the reclaim window.