Feature Request: Intelligent order/construction stacking.

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Feature Request: Intelligent order/construction stacking.

Postby Innomen » 07 Feb 2014, 18:30

If I have a construction unit on patrol, and I tell it to build something it basically ignores me because it tries to "complete" it's patrol before it builds. I would like it to put the build orders in front of the patrol so it builds the structure and then returns to patrol.

Similarly, if I have a construction unit on guard duty and then I shift click and tell it to reclaim something it never happens because the guard duty like a patrol route is infinite.

I would also like to be able to place future structures on top of each other. Like if I have a mex shift built on a slot and somehow another unit is closer I want to be able to build over top of that spot without having to cancel the original order.

Ghost structures shoould not impede real structures and construction work.
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Re: Feature Request: Intelligent order/construction stacking

Postby Golol » 08 Feb 2014, 18:22

1. stop order
2. oder buildings
3. order patrol again in 2-3 seconds
making a patrol really doesnt take long. with "p" its even faster
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Re: Feature Request: Intelligent order/construction stacking

Postby Innomen » 08 Feb 2014, 18:41

My requests stand.

I'm not interested in how easy you believe that work around to be. I find it insufficient.

It clutters up the patrol array if I have to pull an engi off his route to do some opportunistic building, and then create for him his own. As it stands what I typically do is pull the craft off patrol, execute the order and then execute the unit since there is no way to make units rejoin a patrol, and to ask for that has been heresy since the beginning.

http://forums.gaspowered.com/viewtopic.php?f=2&t=54190
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Re: Feature Request: Intelligent order/construction stacking

Postby Golol » 09 Feb 2014, 10:16

you're propably using many patrols oO. for reclaim there is attack move and letting units patrol doesnt really have a point.
i can only imagine setting asf on patrol but they cant build stuff. and if you need 1 doing the above reall doeant take too long
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Re: Feature Request: Intelligent order/construction stacking

Postby Innomen » 09 Feb 2014, 10:21

Yeah, whatever, kay.

Request stands.
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Re: Feature Request: Intelligent order/construction stacking

Postby Lionhardt » 10 Feb 2014, 10:13

I agree on the ghost structure thing. But I could imagine that it is deeply build into the game and not possible to change. The patrol thing serves no purpose, as why would you let engies patrol in the first place? Use ALT + RMB. In principle I agree though, that queuing an order to a queue should become the current order, as the patrol never stops anyway. So yes, it makes zero sense for eh order to be queued BEHIND the patrol. It should always become the current one and the patrol be resumed afterward. But I don't know if it is possible to change this either.
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Re: Feature Request: Intelligent order/construction stacking

Postby Innomen » 10 Feb 2014, 23:19

Lionhardt wrote: ...why would you let engies patrol in the first place?


Because engis and stations are too stupid to grab wreckage unless they are ordered by hand or are placed on patrol.

viewtopic.php?f=42&t=6545

I like the idea of regeneration and recycling. :)

Lionhardt wrote:I don't know if it is possible to change this either.


That would be very surprising to me and completely counter intuitive.

But I guess it's possible.

Thank you for your votes of support otherwise. I wish I wasn't dirt poor (This machine is "ewaste" and my copy of FA came from a humble bundle.) I'd have donated and tossed in these feature requests.
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Re: Feature Request: Intelligent order/construction stacking

Postby errorblankfield » 13 Feb 2014, 06:04

If we could fix attack move to actually reclaim everything rather than stop the second coffers fill up (and never ever resume on that given attack move), then I don't see a point in this.

But it's not working right now so the only choice is to patrol so the idiots reclaim constantly even if you full bar for a millisecond.

That said, taking them off the patrol isn't exactly a crazy hard thing in my book.
Select engy, build your stuff, remake patrol route.

Instead, I want to orders to work more like a build que (and even have a UI tool bar). So I can move shift around without so much canceling.

Just think! You can have your comm do a million things. When a pesky mech marine starts plinking away, shift+add an attack order, move it to the front of your 'order que', pew pew, and resume building.

For the OP's request, the same premise is available.
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Re: Feature Request: Intelligent order/construction stacking

Postby D4E_Omit » 13 Feb 2014, 08:49

Go to modvault > search for ''reclaim'' and download autoreclaim mod, now stop making posts about every single tiny feature you want and search for mods first, the community had 7 years to make mods for this game so expect alot of your ''problems'' already be implemented in a mod.
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Re: Feature Request: Intelligent order/construction stacking

Postby Innomen » 13 Feb 2014, 19:07

D4E_Omit wrote:Go to modvault > search for ''reclaim'' and download autoreclaim mod, now stop making posts about every single tiny feature you want and search for mods first, the community had 7 years to make mods for this game so expect alot of your ''problems'' already be implemented in a mod.


Firstly captain rude, if this was so easy to find, why did it take almost a week for anyone to mention it?

Secondly, I don't want my suggestions as mods. Notice they are titled "feature request" not "mod request."

Thirdly, I was already done making suggestions...

Let me do a quick impression of you...

Which you would already know if you searched the forum before you opened your big dumb mouth! GAWD! Newb! Now quit making posts that annoy me! :)

viewtopic.php?f=2&t=6621 See? :)
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