Feature Request: Smarter engineers.

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Feature Request: Smarter engineers.

Postby Innomen » 04 Feb 2014, 18:01

I would like engineers by default attempt to reclaim any enemies in range.

I would also like engineering structures to reclaim wreckage and enemies in range without having to be ordered to do so assuming they are turned on.
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Re: Feature Request: Smarter engineers.

Postby D4E_Omit » 04 Feb 2014, 19:31

This would be really dumb and will disable a GIANT part of the game's micro...
Sometimes, I just feel like I want to eat pancakes.
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Re: Feature Request: Smarter engineers.

Postby Innomen » 04 Feb 2014, 20:26

If an idle engi is standing right beside some random aircraft wreckage while I need mass and doesn't grab it that's what's dumb.

Have you never heard of guard duty? (Not the same as patrol because if I set an engi onto a super short patrol route it runs off to grab all the metal within a quarter mile, usually getting itself killed in the process.)

The hive's description text is, and I quote: "Automatically repairs, reclaims, assists or captures any unit within its operational radius." (Emphasis mine.)

http://supcom.wikia.com/wiki/Cybran_T2_ ... ng_Station

As of this moment it does not do that, nor has it ever done that to my knowledge. The only thing that has ever behaved that way in the supcom universe is the loyalty gun.

And I see no game play damage in making opportunistic standing behavior something above the level of abject stupidity or at least equal to patrol behavior sans the changing of location.

Equally dumb is an engi being pecked to death by a scout or captured because it's too stupid to aim its reclaim gun at a foe.

But whatever, if you think immersion breaking engineer stupidity is a feature, get down with your bad self.
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Re: Feature Request: Smarter engineers.

Postby FireMessiah » 04 Feb 2014, 20:50

Innomen wrote:Equally dumb is an engi being pecked to death by a scout or captured because it's too stupid to aim its reclaim gun at a foe.

that's called "User dumbness" ;)
Ze_PilOt wrote:I know we live in a era when everything is done considering that the user is a total moron or retarded.
I find that insulting when a game is stating me the obvious ("press X to open the door" the 20th time I see a door).
hallelujah, amen.
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Re: Feature Request: Smarter engineers.

Postby Innomen » 05 Feb 2014, 00:19

Right because I should be micromanaging the behavior of one of literally hundreds of units for an extra 30 mass, not executing strategy in a strategy game.

If that's what you think of as compelling game play, then perhaps you should go wash your hands for the 12th time today. And maybe look into medication.
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Re: Feature Request: Smarter engineers.

Postby Ato0theJ » 05 Feb 2014, 01:21

I personally think all micro and macro intensive task should be automated so all I have to focus on is watching the explosions in freecam mode.

No? You don't want to change game mechanics for me? That's not very nice.
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Re: Feature Request: Smarter engineers.

Postby Sulo » 05 Feb 2014, 01:46

While automated engies would be a bit too much, I agree on the engie stations, description say that reclaim is automated, eiter do it so it really is automated or remove it from description.
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Re: Feature Request: Smarter engineers.

Postby Innomen » 05 Feb 2014, 02:50

Ato0theJ wrote:I personally think all micro and macro intensive task should be automated so all I have to focus on is watching the explosions in freecam mode.

No? You don't want to change game mechanics for me? That's not very nice.


That's possible. Just load a game full of AIs and be an observer.

Sulo wrote:While automated engies would be a bit too much, I agree on the engie stations, description say that reclaim is automated, eiter do it so it really is automated or remove it from description.


Indeed, they assist and repair automatically, why not reclaim? Because it's a bug, not a feature.

Any time you suggest any change to a game there will be people who react like you just told them their kid is ugly. I can live with that.

But in this case it's just silly. Weaponized craft all opportunistically fire on enemies, so obviously the technology is in the game universe and the code. Is it really so game breaking to have engineers (a highly intellectual field) not be suicidally, treacherously, stupid?

I can't believe I've having to defend this idea.

If I'm wrong on this then they should call it a real time tactical game. Because if I'm expected to issue specific orders to every engineer individually, I'm no longer operating at the strategic scale. I'm operating like a squad leader.
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Re: Feature Request: Smarter engineers.

Postby errorblankfield » 06 Feb 2014, 04:46

^Hey! Engineer BOTS aren't bright, the engineers that MAKE the bots are bright.
...Don't insult my field bro.


But in all seriousness, I do think they should auto-reclaim hostiles in the area. There is no reason not to.

Especially since reclaiming a live units sucks as the engy has to hug the thing before it will even attempt to reclaim it. Then if it moves, the mass sucker-upper doesn't follow it.

:/ Dumb engineer BOTS.

But as you notice, status quo or bust is the name of the game for stuff like this.
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Re: Feature Request: Smarter engineers.

Postby Innomen » 06 Feb 2014, 05:00

errorblankfield wrote:But as you notice, status quo or bust is the name of the game for stuff like this.


No doubt. But at this point I'm just happy to hear I'm not the only one that finds this immersion breaking/annoying/broken. :)

What kills me is the fact that they put in build templates, which means they obviously want to curtail a huge chunk of the twitch click monotony. Yet when you suggest stuff to actually accomplish that goal, people lose their minds.

I swear I must be an alien or something for wanting to focus on strategy in a strategy game.

The amount of micro in this game is atrocious. If it wasn't for the automation I get on patrol routes, the build templates, and the looping build ques, I wouldn't even bother.

What I would really like to see is a behavior panel like in warloards battle cry 3. I loved being able to tell my units "seek and destroy."

I spend a lot of time trying to emulate that. Like making spiral patrol routes.

Another thing that annoys me is the inability for fighter craft to strafe ground targets, I don't like this contrived paper rock scissors thing. And where are my cruise missiles?

I would love to have an aircraft that when launched seeks out and crashes into an enemy target.

I hate it when future games lack weapons we have right now.

blah blah blah
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