I would like the following issues addressed:
1. Seraphim needs support units. This is easily their greatest weakness. (The other is predictability... you always know what seraphim is gonna build.)
-They need some kind of tech 2 land and naval support unit. Ideas below:
--T2 MML costs 300 mass, but doubles as a jammer or mobile shield.
--T2 Torpedo launcher has a modest ( ~1000 hp) shield (to compensate for it's lessor health)
2. MMLs still need work. Cybran's MML is the only one worth a damn. The others need something. Ideas below:
--Aeon MML missile does double damage to shields
--UEF MML missile has double hp
--Seraphim MML fires 2 missiles at once
--Cybran MML missile splits on damage (no change)
3. T3 mobile arty needs double hp. They are way, way too easy to kill which is why nobody uses them still. (The damage/splash is fine... the cost is good... they just need to die less easily, ffs they have less hp than T2 units)
4. Do something to ASFs.
5. Seraphim t3 carrier TML missile weapon should have the same range as SMS TML missile weapons