Mod Idea - Unit Lock

Moderator: keyser

Mod Idea - Unit Lock

Postby nine2 » 01 Feb 2014, 14:36

It would be nice to be able to lock units. A locked unit would *not* get selected when you drag a selection box over them, whereas unlocked (normal) units would.

Often I leave units in strategic positions but it deteriorates quickly once a battle begins and they get sucked into battle by accident.

Scenarios where it would be helpful:
* leave scouts in good positions
* selens never move
* a few tanks left back at base just in case
* a t2 flak set to assist commander and then locked (it will continue to assist but will be very hard for you to give it a new order by mistake)

It would be cool if unlocked units weren't selected by other methods as well, like ctrl-A selecting all air, would only select unlocked air units.

Directly clicking on a locked unit would be the only way to select a locked unit. Then you could unlock it, or just give it orders as usual.

There would be some sort of visual indicator that a unit is locked.

There would be a hotkey to toggle lock.

There would be a hotkey to unlock everything on the map. This is kind of a panic button

Usually this is when Domino says he will have it built in 15 mins and then Zock says it's already existed for years.
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Re: Mod Idea - Unit Lock

Postby Sulo » 01 Feb 2014, 15:04

I like the idea but clicking every of lets say 20 out of 100 locked units to unlock them would be a bit annoying, I think it would be better if you could use regular square selection but whille holding some unused key (alt?) and it would select every unit there, even locked ones and after giving them new order they would unlock.
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Re: Mod Idea - Unit Lock

Postby errorblankfield » 01 Feb 2014, 15:06

It would be cool for on on-the-fly toggle here.

I did make a mod that makes scouts/deceivers selectable at the same tier as transports which solved all my problems. In 90% of cases, they where the units I needed to stick around and never do I need to select them with units if I tossed a few assists in right.
Since the mod vault doesn't like actually showing it...

https://www.dropbox.com/s/2cstviu5pi3is ... sIntel.rar


@The above.

Shift+select is what you are looking for. It already selects everything no matter what.
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Re: Mod Idea - Unit Lock

Postby Vee » 01 Feb 2014, 15:28

Good idea...I always mess up my selens.
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Re: Mod Idea - Unit Lock

Postby Brute51 » 02 Feb 2014, 21:18

This is totally possible. I made such a feature for a (single) unit mod a while ago. The (sniper) unit would be made immobile so it wouldn't move but you could still assign targets.
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Re: Mod Idea - Unit Lock

Postby pip » 02 Feb 2014, 21:53

It's a good idea that would be useful for many units.
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Re: Mod Idea - Unit Lock

Postby nine2 » 02 Feb 2014, 23:54

errorblankfield wrote:Shift+select is what you are looking for. It already selects everything no matter what.


Personally I never liked shift for this ... shift had two roles (add to selection + select everything) and I wish they were separate because my engies always end up in battle. Although we shouldn't change that, since the point of this mod is explicitly to lock units from selection ... I think we shouldn't use shift. Alt is a good idea.
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