Remove dead trees on spawn

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Remove dead trees on spawn

Postby errorblankfield » 25 Nov 2013, 10:53

Can we just not have them or remove their reclaimability?

All they really achieve is messing up an early build every so often cause a dead tree was in the way. You can never actually reclaim them as they fade exactly when your first factory is up. Really don't see the point of having them other than annoying people and making the first factory be a smidgen closer to spawn. I don't think any map balance is that precarious...

So I say remove them or let me build over them.
Or give a good reason why they are round.

Cheers.
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Re: Remove dead trees on spawn

Postby TartarusMkII » 25 Nov 2013, 14:56

I would rather have them there because they look cool, but if it's possible to more consistently make sure they become dead when you spawn, there's no reason not to do that.
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Re: Remove dead trees on spawn

Postby errorblankfield » 29 Nov 2013, 12:15

Look cool, affect gameplay, look cool, affect gameplay.

Hmm...

Tough choice.
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Re: Remove dead trees on spawn

Postby Zock » 29 Nov 2013, 14:36

Fault of the mapmakers to place trees there. Play maps that don't.
gg no re

ohh! what a pretty shining link! https://www.youtube.com/c/Zockyzock
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Re: Remove dead trees on spawn

Postby ZLO_RD » 29 Nov 2013, 15:32

just place fac near acu

ACU that gating in to forest looks awesome
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Re: Remove dead trees on spawn

Postby errorblankfield » 30 Nov 2013, 01:22

So either it looks cool or map makers are idiots.

XD Why not make them cosmetic and solve both worlds?
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