Sorry, I whet my internet teeth in 4chan, so snarky is second nature to me. I mean no offense.
- To begin with, your exaggerated statement about how "Nothing else at t1 stage comes close to it in base killing potential" is
obviously false, because Fervors do even more damage, even if only just.
- Yes, Fobos can hover, but they are more expensive because of that, and not every map has water.
- I don't really see how it being the most effective of the four T1 arties for drops is indicative of any sort of imbalance - there are many units that are better in particular roles than their factional counterparts, but that doesn't mean that they are unbalanced
overall. Part of the reason you commonly see Zthuee drops but not Fervor drops (even though they have greater DPS) is because people just don't do Fervor drops. Fervors don't hover, so it's usually harder to position them in drops, and their damage is much more focused, so they require more micromanagement to take out buildings quickly and efficiently. Aeon also have transports with less capacity and more options than Seraphim at T1/T2, so the T1 arty drop is relatively less attractive.
You are claiming that the Zthuee is incomparably better than every other faction's T1 artillery, to the point that it needs to be rebalanced. I think this is not true. I'm not just looking at the stats, I'm taking into account everything that I have personally seen with Fobos, as well as what I remember of what others have said about it.
Golol wrote:and faction diversity isnt a reasoning for anything.
i mean, come on, 10 dps more or less doesnt really matter for faction diversity.
If faction diversity "isn't a reason for anything", then how would you reply to the obvious argument that the best way to balance the units would be to just make all factions' units be identical except in terms of appearance? Obviously faction diversity
is a reason to do or not do certain things, to claim otherwise is nonsensical.
You are right that 10 DPS matters little for faction diversity, but it's more than just the ten (seven, actually) DPS. The Zthuee has a wide damage radius that is multiplied by its split shells, which makes up for its relative inaccuracy. The Fervor is very precisely focused and very accurate. The Fervor also has limited turret traverse, so it is harder to use on the move, while the Zthuee's hover ability allows it to fire in all directions. And of course, the Fervor is cheaper with less HP, while the Zthuee is more expensive and more durable.
Faction diversity is very subtle, yes, but it is still very real, and something to be treasured, not something to be dismissed. People jump in wanting to balance out units, but often their suggestions just homogenize things, so it's always worthwhile to try and preserve differences between units whenever possible.