This is my first post, I really hope I'm posting in the right place, if not, please tell me so it can be moved. Also excuse me please for my bad english.
Description:
This post is about connecting mobile units with building capability, like Fatboy or CZAR, with stationary factories.
Problem:
Everybody knows that there are HQ and support factories. If HQ factory has been destroyed, support factories become useless. But I saw a couple times, that the Fatboy stays near destroyed T3 HQ land factory and a bunch of support factories. At this moment fatboy, that is mobile t3 land factory, is still t3 land factory, while support t3 factories are nothing more than a t1 land factory(just with more build power). It's weird.
Solution:
Fatboy: Some players don't like UEF because this faction doesn't have T4 direct firing unit, but engie mod made UEF too powerfull. I suggest to make Fatboy not only T3 HQ land factory, it has to be Percival HQ. So if you haven't Fatboy, you build percivals with normal speed(which is reduced, because Percival spam was too strong), but once you build a Fatboy, Percival's build speed increaces. Water should become disadvantage for this unit, because Fatboy is unable to build units underwater, so while it is underwater, Percival build speed reduces back. This will guarantee that Fatboy will always be vulnerable to snipes.
Megalith: Cybrans weren't so powerfull with Bricks, like UEF, but they were definetly strong. I suggest to do with Megalith same thing: Brick HQ. But Megalith isn't land factory, it can't build every land unit Cybrans have - that is disadvantage, but it can build Bricks underwater - that is advantege. I suggest to rework Megalith's unit building, because i really don't like those eggs. I think it should keep units like a transport and when the building is done, drop them like a transport.
Tempest: In my opinion engie mod didn't affect navy too much. I saw in Black ops v3 or so, that it could build T3 navy, it was weird when it was building big units, like Torrent, so I suggest to allow this experimental to build T1, T2, T3 engie and stratigic submarine. And of course while it's under water it shouldn't be HQ.
T3 aircraft carriers: I'm new here, but I've already found out, that playing navy you should better build aircraft carriers instead of building T3 HQ air factory, building engies for it and so on. I suggest to make airctafts support T3 air factories, to make naval players to Build HQ first and then build aircrafts.
Atlantis: Every UEF naval player use it only as a t4 submarine. I don't think this will change much, but I suggest to make it T3 HQ air factory.
CZAR: Well, in my opinion it is a waste of resourses to use it like a T3 HQ air factory.
***Edited***