Firewall wrote:I would object to the stealth/cloak compromised warning because it would remove this element from the gameplay. It basically means if I spot a stealthed ACU with the Eye of Rianne, he will be notified, and take action to move it. He would know his stealth has been compromised...
Exactly. And you use the perfect example, too, why should my opponent know that I have spotted them with an Eye? They have no way of detecting that.
Some other examples off the top of my head: How do they know if an omni sensor in a base had detected their stealth units? Maybe it's turned off or the opponent has a power stall. If a player moves a scout into its sight range of a stealthed enemy, but it still outside the enemy's sight range, why should the enemy know it? How do they know it's a scout, and not something with a smaller sight range that hasn't detected them? And if they are in sight range of the scout, then they'll know anyway, because they can see it's a scout.
It just seems wrong to base a player's information on what the
other player's units are doing, not his own. A warning when your stealth units spot an enemy unit would serve a stealth detection purpose appropriately and fairly enough, but just seems annoying. I don't want a ping every time an enemy gets within 20 of my scattershield (they'll know it's there after the first time) but I would want a new ping for mobile stealth units because they can be detected and disappear again. But that would be really annoying if I was in a heated T2 land battle and constantly getting pinged as my hoplites/deceivers move in and out of range.
How would such a warning even work without being super annoying?