ColonelSheppard wrote:there is absolutely no situation where i would want my engys to repair anything without me saying it, this is the most anoying thing about hives btw
Really, there is not a single case where you'd want your engineers to automatically heal a unit/building so you don't have to mirco?
Glossing over the fact my main purpose is for mantis use...
Anyway, I already said it would be a 'if you have mass thing', the exact boundaries would be up to debate. Where it be 'you must have mass in storage' or 'you must be overflowing in mass' or somewhere in-between, this doesn't change THAT much. This just lets nicks and scratches get healed up passively.
There is no case where not healing a building is going to negativity impact you more than it overall helps. The only really bad causes would be if you parked a hurt ACU or EXP next to a group of idle engineer (please explain when/why this happens), but you can magically turn off building for all idle engineers with two clicks (literally) or otherwise move the engineers to properly become useful. They aren't going off to 'go their own they' they are staying put and healing anything/anyone nearby'.
Now let's at least think of the benefits for a second. If you have an early engineer escorted by a scout + [unit] and they all get nicked, once the engineer stops building, he'll heal is escorts. The mass cost is marginal for the full hp guards. Next time he sits next to an engineer, he'll also get back to full hp. (OR your the awesome cybran and this happens automatically). And that's just on the mirco-mirco scale.
Now then, what is the bad part again? When is having a hurt building with idle engineers hanging round more beneficial than having them spend a bit healing. Again, I'd like to remind you the odds of engineers hanging idle around hurt structures where them healing them would negatively impact you is extremely slim and easily avoidable.
More to the point, why did you just gloss over the mantis part?
Firewall wrote:I suspect the Mantis and Harb blueprints could be modified.
BTW: Have you tried the assist ground command?
Working on the blueprint thing. It's my first attempt a project so progress is slow.
Forgive my ignorance, but I've never heard of 'assist ground'. From what I've read, it's basically like the auto-repair state for the hive. No one mentions how to do it, but I'll assume press assist -> click ground.
I'll run a test...
Edit: This works fairly well. Many thanks for telling me about the feature. The only problem I have it that the mantis don't do it efficiently. First off, they only heal anything in front of them due to that 'must face target to repair' code in their prints. So only ranks behind heal. Then anyone not healing moves around in a weird way. They clump up and deal with threats sorta near the assist point but that's like a mile in all directions. Thanks again.