Connection lost --> units given to allies instead of explode

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Connection lost --> units given to allies instead of explode

Postby lextoc » 06 Apr 2013, 22:11

Sometimes someone loses connection, this is ofcourse something you can't help. But I think the units that the player had shouldn't just explode, but given to allies instead. After all they are fucked hard enough already by losing one player..
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Re: Connection lost --> units given to allies instead of exp

Postby ColonelSheppard » 06 Apr 2013, 22:57

if you play full share this is eaxctly what happens
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Re: Connection lost --> units given to allies instead of exp

Postby ZLO_RD » 06 Apr 2013, 23:31

even if i do not have autogive/autoget?
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Re: Connection lost --> units given to allies instead of exp

Postby ColonelSheppard » 06 Apr 2013, 23:32

ya
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Re: Connection lost --> units given to allies instead of exp

Postby lextoc » 06 Apr 2013, 23:43

ColonelSheppard wrote:ya


That's not the suggestion, if the game is share untill death, share the units if he loses connection, because he didn't actually die
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Re: Connection lost --> units given to allies instead of exp

Postby Ze_PilOt » 07 Apr 2013, 00:03

No, or it can be abused easily (alt-f4 before dying and tadam).
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Re: Connection lost --> units given to allies instead of exp

Postby lextoc » 07 Apr 2013, 00:28

They said it was too late for that (disconnect), I don't know if it was but then we still have to quit the game with a lame ending
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Re: Connection lost --> units given to allies instead of exp

Postby Gorton » 17 Apr 2013, 20:06

Allow the other team to take a majority vote on whether the units get given or not.
Most people would judge fairly, I hope.
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Re: Connection lost --> units given to allies instead of exp

Postby BRNKoINSANITY » 19 Apr 2013, 00:39

I think this could actually be pulled off if there was a timer built in.

-> On disconnect, the units are given but the ACU of the discon player stays alive and stationary. If it takes more than (x-damage) the ACU and all the units that were given will CTL-K. If the ACU does not take damage for (x-time) it will CTL-K as normal and all units will stay as in disconnect on a full share game.

I have no idea if this is possible or how hard it would be to set up, but this is the only way I could see it working. If a player disconnects, it makes their ACU an easy target for the other team during the relay time. If the player disconnected on purpose with f4 or a router switch while under attack, the penalty will apply as soon as the ACU takes some damage.
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