by The Mak » 09 Apr 2013, 05:44
Well the good news is that it is really easy to add a reload bar or fire clock as it is coded in the game. All you need to do is add
RenderFireClock = true,
to the weapon that you are most interested in seeing if it is ready to fire. Now be aware that this can get kind of messy interface wise on units with multiple weapons of the same type (summit has three gauss cannon turrets).
First issue is each bar stacks on top of the other, so if one is firing you cannot easily see when it is ready or if the other cannons are ready. If you only want to assign it to one turret, the you need to decide which one (center one most likely).
Now to the point Golol made, I have been trying to place a fire clock on bombers for instance by using the above method. The problem is the fuel bar and the fire clock bar occupy the same location. When a bomb drops it will show the yellow fuel bar till the fire clock (which is orange) reaches the same point as the fuel bar and then the bar switches to the fire clock hiding the fuel bar (which now makes it difficult to see if T1 bombers are out of fuel, if they last that long). I am still trying to find where the actual health bar, fuel bar, fire clock, and shield bar are coded so they appear on screen to see if I can move the bars down vertically. The only unit which has three bars is the UEF T3 Transport as that shows health, shield, and fuel all stacked one on top of the other neatly. If we can figure that out then perhaps we can put fire clocks for each turret on the Summit or other units and have them stacked neatly.