Hello.
Let's talk about transports. I have two ideas regarding them. One I'm sure most will agree with, the other one would merit much discussion.
1) Transports need to drop at more consistent timing (without needless micro). Sometimes I want the transport to drop, and within 1 second of getting to the spot it pops the units on the ground and is off on it's merry way. Other times, it hovers for 3-4 seconds, often times dying. Whaaat. What exactly makes it do this?
I mean maybe the games engine is trying to find the ideal spot to drop them, but I think it should have more of a margin to drop within. I'd propose that they have a time limit on them, meaning if they hover above their drop point for more than one second, they just drop, even if they're like 0.01 m away from the drop point aha.
2) Now this one I think would be good if we receive enough input to find a way of doing this balanced.
But transports dying shouldn't necessary be a 1 hit kill for any unit it's carrying.
For most, yes. T1 and T2 units are generally lower in health and should die from the crash.
But what if, instead of automatically causing insta-death to anything on a transport, dropping from the transport just did a certain amount of damage. Like 12000 or more. It just seems a little ridiculous that (especially in universe) a unit with armor enough to have 180000 HP will die just because it's weak <2000hp transport got blown up.
If dropping from a transport did say 12000 damage, then T1 acus would die on getting shot down, but T2/T3 acus would survive, though with a massive chunk of health gone. It makes sense to me, for the object to fall and take damage instead of just arbitrarily blowing up because it's transport died.
The 12000 damage is merely an example though, but in principle I don't think an ACU dying in transport should mean instadeath.
And to tailgate on both of these suggestions, how nice would it be to have a panic button, press it and it either unloads and drops all units quickly, or drops them from the sky (not killing them this time of course).
Thoughts thoughts thoughts?