i'm brazilian... sooo, sorry by my english!
Usualy AEON are soo unbalanced against other factions.
Everyone Smart player is using SERAPHIN or UEF... few times CYBRAN.
Why AEONS are actualy a piece of shit?
No ones are using aeons to play, weak ACU (No GUN range with T2 at same time).
UEF and Seraph can kill Thousands auroras when they have GUN, easily
Bombers T1 kill a lot of auroras with a single shot. 4-7 tanks easily
Any small firebase kills a large troop of auroras.
Shields T2 were nerfed, impossible to make a good firebase with that t2 shields.
Other factions Artys kill auroras easily (low HP)
His t1 mobile arty is a piece of shit against other troops
I think AEONs must be have some improvements... He is the worst faction on TEAM GAMES.
DESTRUCTOR BALANCE suggestions:
Aeon T1 Land Scout: his weapon have less range than auroras (25 scout, 26 auroras), sooo is very common this fucking scout in front of battle, dying and u loosing your radar, he should be back of auroras, a good improvement is change his weapon to 29 from 25
Aeon AAt1 mobile must be improved... Less cost or more damage or half time to build. (to compensate easy kill of enemy bombers, his aat1 must be better)
Artyt1 mobile must have a little area damage, 1 from 0.5,
or... his muzzle speed can be changed, 50 from 30. actualy he is complety useless against troops, don't hit any unit.
OBS: I need to remember... SERAPHINS ARE SOOOOOOOOOO OVERPOWERED ON T2 UNITS. it's completly wrong.
Better shields, better regen shield rate, shields with large area, shields can be upgraded, high hp of his shield structure also better t2 tank (high HP, firerate and range =26, more than auroras).
http://www.faforever.com/faf/unitsDB/un ... 02,URB4202
Just take a look.
T2 changes for aeons:
T2 shields should be a little more large area protection, 22-23 from 20, better HP structure 250 from 150, it's soo hard to protect other shield using shields, his area are soo small to a defensive faction, must be changed.
Aeon T2 Heavy Tank, Obsidian: Great unit, but his low firerate turns him in a uneless unit, low range but high cost in comparison of other t2 tanks, and a couple of this tanks shoots at same target at same time. WASTING DPS in nothing, let's change fire cycle, 2 from 4 seconds, damage 240 from 480, range 24 from 20.
http://www.faforever.com/faf/unitsDB/un ... 02,URL0202
Blaze: he is good
Aeon T2 Mobile Shield Generator: just need 120hp from 100... he die with a single ACU shoot, it's wrong, should be 2!
Aeon T3 Heavy Assault Bot: His personal shield size should be changed to 3.5 from 2.5, and range 30 from 28 (percival and Bricks have 35, more than a gun upgrade of ACUs) this change will help to protect better other units, i think a good suggestion.
TIP FOR ALL SHIELDED UNITS AND ALL FACTIONS.
It's common u click to attack any unit and the shields are stooped because they don't recognize attack move.
Sooooo... to FIX this problem, for mobile shields, and stealth generator (cybran), let's made a "INVISIBLE WEAPON with "1" DAMAGE" to shields (range equals units), sooo, the SHIELDS will move togheter the main troops.
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Now... let's nerf AEON MERCIES.
2300 Damage is sooo high damage for a t2 unit. CYBRAN BOMBER T3 does 2500.
my suggestion, 1750 damage, and his target is the local position before his "mutation"... sooo, if u are running back, u will take a damage from area damage, not because he persuit the target even after his transformation.
bomber miss shoots, units miss shoots, EXP miss, mercies should be the same.
Thx for your patience!!! srry by my english