I feel this isn't ready to go to patch suggestions yet, so I let's discuss.
Let's consider, that player isn't into heavy micro and going to push straight with t2 tanks. There is a problem, can you do this or you can't depends on your race, you can't do this now with any race even comparatively even. Because current T2 "tank" balance is a mess, and I'll show why.
In direct engagements, winning or losing a fight and economy damage depends on how many damage total a group of units can inflict. So now, I'll remind you some math we all know.
It's DPS * (average number of units) * (seconds of engagement).
The simplest among others is formula is for case when whole group uf units gets destroyed (the worst case scenario).
DPS * (N/2) * (HP * N ) / (enemy DPS) ) =>
(HP * DPS) * N^2/2 / (enemy DPS)
Let's take 2 core characteristics.
HDM: HP * DPS / Mass - effective hp * dps for mass 1 mass. With micro HP is going to be more important but for now we neglect it.
2000M: (HP * DPS) * (2000mass / cost in mass)^2/2 / (1 DPS)
- is a measure of pain, bought for 2000 mass.
Aeon
BLAZE
Health: 1050hp (regen rate: 0hp/s, armor type: Normal)
Abilities: Hover
Economy: mass: 220, energy: 1320,
Quantum Autoguns (Direct Fire, Normal): 50 dps, range: 0 - 23, area
HDM: 238.636363636
2000M: 2126250
Obsidian
Health: 1000hp (regen rate: 0hp/s, armor type: Normal)
Shield: 1750hp (size: 3, regen rate: 2hp/s, recharge time: 75s, Economy: mass: 360, energy: 1800 (-10), build time: 1600
Quantum Cannon (Direct Fire, Normal): 120 dps, range: 0 - 20, area
HDM: 916.666666667
2000M: 4125000
Cybran
Rhino
Health: 1150hp (regen rate: 0hp/s, armor type: Normal)
Economy: mass: 198, energy: 990, build time: 880
Particle Cannon (Direct Fire, Normal): 64 dps, range: 0 - 23, area
HDM: 371.717171717
2000M: 1840000
Wagner
Health: 1450hp (regen rate: 0hp/s, armor type: Normal)
Economy: mass: 297, energy: 1980, build time: 1320
Weapons:
Meson Rocket (Direct Fire, Normal): 50 dps, range: 0 - 22, area Heavy Electron Bolter (Direct Fire, Normal): 50 dps, range: 0 - 22
HDM: 488.215488215
2000M: 2610000
UEF
Pillar
Health: 1500hp (regen rate: 0hp/s, armor type: Normal)
Economy: mass: 198, energy: 990, build time: 880
Gauss Cannon (Direct Fire, Normal): 53.85 dps, range: 0 - 23, area
HDM: 407.954545455
2000M: 2019375
Riptide
Health: 1700hp (regen rate: 0hp/s, armor type: Normal)
Abilities: Hover
Economy: mass: 363, energy: 1980, build time: 1320
Weapons:
Hells Fury Riot Gun (Direct Fire, Normal): 90 dps, range: 0 - 18
HDM: 421.487603306
2000M: 1912500
Sera
Ilshavoh
Health: 2500hp (regen rate: 0hp/s, armor type: Normal)
Economy: mass: 360, energy: 1800, build time: 1600
Aire-au Bolter (Direct Fire, Normal): 116.67 dps, range: 0 - 26
HDM: 810.208333333
2000M: 3645937.5
Yenzyne
Health: 1300hp (regen rate: 0hp/s, armor type: Normal)
Economy: mass: 220, energy: 1320, build time: 880
Tau Cannon (Direct Fire, Normal): 43.75 dps, range: 0 - 18
HDM: 258.522727273
2000M: 1820000
For UEF T3 Titan (for reference)
HDM: 1182.91666667
2000M: 4542400
As we see, HDM correlate with 2000M pretty good. For larger mass numbers *M characteristics are going to be a bit better for cheaper units.
I can suggest at least this.
1. Sera bot need at least to have range of commander, which is 22, instead of 26. I would make range of Rhino, Pillar 22 too, so that they couldn't outrange comm.
2. Rhinos are worse than Wagners as heavy tanks, which is shame as Wagners are amphibious. This obviously needs to be fixed.
3. 2000M (or equivalent) characteristics of all faction's heavy tanks sould not differ more, than 30%, this breaks the game.
I would accumulate feedback, and then suggest some changes for balance patch.
What do you think about all this?