That is my idea to ballance UEF air fight.
-Change anti air in that Fighter to Direct fire (direct fire works anti air too [that is possible?])
UEF T3 Air-Superiority Fighter
Weapons:
2x Ginsu Pulse Beam (Direct fire, Normal): 200 dps, range: 0 - 28, area damage radius:
UEF T4 Defense Satellite
Health: 125hp (regen rate: 0hp/s, armor type: Normal)
Economy: mass: 1200, energy: 15000, build time: 600
Intel: vision radius: 50, radar radius: 80
Physics: max speed: 14, max air speed: 7, turn rate: 20, fuel recharge time: 0:0
Wreckage: health: 105hp, mass: 825
Veterancy:
Level New Health New Regen Rate
1 (20 kills) 135hp (+10hp) 0hp/s (+hp/s)
2 (60 kills) 150hp (+25hp) 0hp/s (+hp/s)
3 (100 kills) 170hp (+45hp) 0hp/s (+hp/s)
4 (150 kills) 200hp (+75hp) 0hp/s (+hp/s)
5 (225 kills) 250hp (+125hp) 0hp/s (+hp/s)
Weapons:
Orbital Death Laser (Direct Fire, Normal): 450 dps, range: 0 - 35, area damage radius: 1
beam: 225 damage
fire cycle: 1 beam every 5 seconds, 225 damage total
turret pitch: 0° ą 180° (360°/s), turret yaw: 0° ą 180° (360°/s)
Air Crash (Death, Normal): 3250 damage, area damage radius: 2