Additional Replay Functionality

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Additional Replay Functionality

Postby Flynn » 09 Feb 2013, 19:13

A few suggestions:

1. A pause button for the replays in the usual place on the interface, not all keyboards have the "pause break" key.

2. A slider bar where you can choose which time in the replay you want to go to.

3. A function to permenently show move orders issued to units and all other commands as if pressing the "shift" key.
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Re: Additional Replay Functionality

Postby ColonelSheppard » 09 Feb 2013, 23:44

1. an UI mod should be able to replace the pause-key-pausing with a p-key-pausing, maybe gaz can already do that, i dont know

2. not possible, replays are kinda "relative simutations" guess why replays are running with minus speed :roll:

3.because i doubt somebody will code that i suggest you to make the cheapest (in meaning of easiest) solution ever for this: make a macro
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Re: Additional Replay Functionality

Postby Flynn » 10 Feb 2013, 14:21

1. Not very helpful considering you don't know :roll:

2. I don't know, why are replays "running with minus speed"?

3. What is a macro and how do I make one?
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Re: Additional Replay Functionality

Postby Ze_PilOt » 10 Feb 2013, 14:32

It's not possible to scrub. A replay is only all the commands the players sent.
So the game has to redo all the sim from the start in order to get to a point in time.
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Re: Additional Replay Functionality

Postby ColonelSheppard » 10 Feb 2013, 17:45

download autohotkey
g: SHIFT [down]
f: SHIFT [up]
p: Pause

done

to 1: i tell you there might be and UI_mod that is able to change it, probably gaz, it's on you to try it out
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Re: Additional Replay Functionality

Postby eXivo » 16 Feb 2013, 11:36

i'm pretty sure gaz_ui can do that, was randomly going through the commands list lua and saw the pause line somewhere
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