Spy_Emanciator wrote:@uveso, thanks for this insight. unfortunately that is 1 layer too deep. What i'm talking about is the ongoing call of various windows in the program. The series in which they are listed determine what will show up on top of what (e.g. minimal showing on top of actual game terrain render). So what needs to be done is figure out in what manner the order of windows is being called, and reverse the placement of the options menu and the layout player list.
if you follow the function then it will lead to the line where the window is created:
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quickDialog = UIUtil.QuickDialog(GetFrame(0), "<LOC EXITDLG_0000>Are you sure you'd like to quit?",
This leads us to the file /lua/ui/uiutil.lua line 824:
https://github.com/FAForever/fa/blob/develop/lua/ui/uiutil.lua#L824You could maybe add someting like this to change the depth of the windows at line 831:
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dialog.Depth:Set(GetFrame(0):GetTopmostDepth() + 20)
Little Miss Murder wrote:I dont understand why it's such a hardship to enable quick exit and use alt-f4. What am I missing? Most people have quick exit enabled anyway regardless of any conn window.
And i don't understand how your comment can help us to fix the window position problem.