armacham01 wrote:People who play RTS games competitively are already looking to take every advantage that they can. The last thing we want to do is to encourage people to find new ways to game the system in order to manipulate their ratings (up or down). We don't need to create new "mini-games" for players to engage in during team games.
E.g., intentionally letting teammates die so you get more points for yourself, being greedy about trying to snipe the ACU instead of making units so you get points for yourself, make 10 strats and give them to a teammate so you don't gain rating from the ACU snipe, give all your stuff to a teammate at the 5-minute mark so your score goes down, etc. etc. etc.
And then we would either have to accept that all this BS is just "part of the game now" OR we would need the moderation team to step in police all of it. Which would become a giant mess and lead to much unhappiness.
As I said the system is wonky, maybe you are right, maybe there could be a system to manipulate points, but in our actual situation (standard deviation) you will belong to your category and you will not be able to improve if the system decide that you belong to a certain rating. As I said, when I lose, I lost more than my stronger teammate ... do you think it's an equal opportunity?