this thread is meant to give you an overview of what is going on regarding the next game development/bugfix patch.
Since we're currently at version number 3707 and i assume we'll release this before the next balance patch i will claim the patch number 3708 for now.
I will tag all Pull Requests for this patch with the 3708 milestone so you can easily filter and find them here
currently the following changes are merged into the deploy/fafdevelop branch and thus available for public testing via the faf client by playing the FAF Develop game mode:
Spoiler: show
- 1 - Add new icons for E storages - fixes a visual bug with power storages as explained here
2 - Add missing categories into sACUS BPs - adds a few unit categories to the Support Command Units
3 - Destroy Billy when hitting Aeon TMD flare - pretty self explanatory
4 - Fix Salem floating when killed during landing - also pretty straight forward
5 - Fix Hives build effects
6 - Add missing rebuild IDs into BPs - allows you to rebuild the ED4 and AEON Air support factory
7 - Fix invulnerable sub-carried units - fixes bug that makes units invulnerable and invisible reverted since nobody was able to fix bugs this change would have introduced
8 - Fix ML exhaust effects playing during construction
9 - update seraphim shader to be more realistic - this change should improve seraphim units visually
10 - Updating spelling, punctuation
11 - Supreme Props: reduced LOD Cutoff from 1000 to 750 - fixes potential fps drops at certain zoom levels due to the increased amount of props being displayed due to the supreme props integration
12 - Fix target bones of Cybran T2 Land HQ
13 - Curated maps button - adds a button to the lobby that directs the user to the curated maps thread on the forum
14 - Change air staging icon to T1 since they are no longer t2 structures
15 - AutoFill lobby slots
16 - Fix strats scripts Fixes issue 2839 - warning when a strat takes damage from aoe
17 - Cleanup terran units file - Some clean up + fix for UEF factory build arms
18 - Use LOD1 models - making use of existing low detail lvl models
19 - TryCopyPose for unit without death animation - fixes wrecks facing in a different direction than the one they had upon death
20 - Blacklist old nomads version - To avoid people hosting game with it instead of the featured mod.
21 - Refactor updateBuildRestrictions - improving code and mod support for units available in factories depending of the HQs
22 - Broadsword jamming e consumption fix - Fixing a bug preventing broadsword from draining 25e when built.
23 - fix T3 uef gs jammer ring - Display the broadsword jammer ring.
24 - Mass storage low target priority - Making mass storage targeted after everything else, will make unit target mexx over the mass storage.
25 - add cquemov to T3 sonars - Allow to give order to T3 sonars before they are completed.
26 - fix air facto rebuild on wreck - air facto won't rebuilt air units on top of wreck, thus removing a bug allowing them to start construction of unit at 50% completion already.
27 - add INSIGNIFICANTUNIT cat to dummy harms - Remove dummy harms from unit database.
28 - fix eye not being build drag - Allow to build several Eye of Rhianne with a drag build order.
29 - Supreme Props: Added missing fix
Contributors:
- speed2
- eforgacs
- BlackYps
- Icedreamer
- badbwoi
- PhilipJFry
- KionX
- keyser
- Exotic-Retard
Going to update this post every once in a while with PRs that have been merged.
Feel free to test these changes and provide (constructive) feedback regarding these changes/this patch if you wish.
Best Regards,
PhilipJFry
Spoiler: show