Currently I am trying my hand at map editing, but I find that no matter how steep I make a cliff, a T3 arty lands shells at almost a 90° angle coming down making my cliffs useless for there intended purpose. Since I am not really a fan of T3 static arty and "game ender" super weapons, I would like to suggest a flatter arc so that maps can feature some "safety zones" with steep cliffs for buildings. Obviously the firing angle would determine how much space behind a cliff would be safe.
Feedback (pro or con) is welcome.