Automatic Nuke Ping

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Automatic Nuke Ping

Postby Duck_42 » 29 Jun 2012, 02:35

While wating for a Phantom game to fill up, another player suggested to me that it might be neat if a nuke triggered an automatic ping at the target location. As this can be a point of contention in Phantom games where some players do not break before nuking, I decided I'd look into it. Turns out that adding a custom ping it's not really all that easy (the ping is a 3d model, that required learning some Blender to even edit), but after some messing around, I did get it working.

I'm thinking this could be pretty handy in any team game though too, since some people don't always ping where they are nuking. As with any pings, they're are only sent to allies, so enemies still won't immediately know where a nuke is going.

So, my questions to the general community are:
- Is this something that's worth adding to the FAF baseline, or should I keep this in Phantom X only?
- In either case, should this be a configurable option or something that's always on?

Thoughts anyone?

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Last edited by Duck_42 on 29 Jun 2012, 04:40, edited 1 time in total.
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Re: Automatic Nuke Ping

Postby FunkOff » 29 Jun 2012, 03:07

Upload it.
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Re: Automatic Nuke Ping

Postby Duck_42 » 29 Jun 2012, 04:39

Well...it's actually not quite done. :D

I've been testing by modding the cybran nuke launcher only, but to catch all nukes, I'll need to mod the default units file. I also still need to figure out how to change the LOD version of the ping. Apparently, it's not the same as the 3d model and it's still showing the attack marker when zoomed out.

I'll see if I can get BitBucket set up and start working on a fork with the necessary changes.
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Re: Automatic Nuke Ping

Postby Kryo » 29 Jun 2012, 09:14

who would see the ping? only the nuker and his teammates or everybody? if it were only the nuker and his team it would be quite useful.
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Re: Automatic Nuke Ping

Postby Plasma_Wolf » 29 Jun 2012, 09:47

Sounds useful, but it's of course a good idea to keep it "allied only", like you already have. Nukes are often used to destroy a fleet and if you see where the nuke is going as an enemy, you have time to move the ships.
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Re: Automatic Nuke Ping

Postby TheStrategist » 29 Jun 2012, 12:17

great idea!
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Re: Automatic Nuke Ping

Postby -_V_- » 29 Jun 2012, 13:25

Nice stuff indeed if it's kept for allies only.

It feels nice to finally have some nice improvements like this once in a while, and not some new BS change.Really nice :)
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Re: Automatic Nuke Ping

Postby Duck_42 » 29 Jun 2012, 17:05

(see first post)

As with any pings, they're are only sent to allies, so enemies still won't immediately know where a nuke is going.
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Re: Automatic Nuke Ping

Postby Raging_Squirrel » 29 Jun 2012, 17:21

Duck_42 wrote:- Is this something that's worth adding to the FAF baseline, or should I keep this in Phantom X only?
- In either case, should this be a configurable option or something that's always on?

1. FAF
2. Always on
Never argue with an idiot. He will bring you down to his level and beat with experience.
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Re: Automatic Nuke Ping

Postby eXcalibur » 29 Jun 2012, 21:25

it would be helpful indeed, but it could get messy in games like this one:
http://www.youtube.com/watch?v=jLjWP_xG1wk&feature=plcp

a nice solution would be to show just one "nuke ping" for every launch order given.
so if there are 10 nukes fired at one target, there should be only one "nuke ping" at the target location and NOT 10.

thanks for your effort!
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