Transitioning between tech tiers

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Transitioning between tech tiers

Postby prodromos » 02 Feb 2017, 12:43

I propose making transitioning between tech tiers, more dificult , having in mind to reward players with map control.
I can't say if it is a good idea or not , or if it has even be discussed.

It could be experimented with, I suppose.
The way things are now players are allowed to not expand adequately , yet being able to transition
to higher tech. Not only that , but being able to produce at large amounts.

Teching factories and mexes should be more expensive imo.
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Re: Transitioning between tech tiers

Postby biass » 02 Feb 2017, 12:55

prodromos wrote:The way things are now players are allowed to not expand adequately , yet being able to transition
to higher tech. Not only that , but being able to produce at large amounts.


Only because players do not punish upgrading opponents
I see where you come from, but just making them more expensive has both been done in the past and doesn't seem to do all that much...
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Re: Transitioning between tech tiers

Postby BRNKoINSANITY » 03 Feb 2017, 00:41

Yay! Lets have even more t1 spam wars!
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Re: Transitioning between tech tiers

Postby Nepty » 03 Feb 2017, 01:58

Nope, t1 wars favors Cybran (and aeon) too much...

Also I agree people rush to a tech 2 or 3 way too fast. Many factors and no easy way to fix it, but I have an idea people will hate.

Time gated tech levels:

Can't go to tech 2 with anything until after 6 minutes.
Can't go to tech 3 with anything until after 15 minutes of game play.

Crazy idea I thought of. We will have to add a voice saying "tech 2 schematics uploaded" after 6 minutes have gone by. Same with the tech 3 after 15 minutes.

I'm sure this will harm UEF and Aeon a lot. Uef's tech 1 and Aeon's tech 2 is a bit questionable. I would hate to be stuck there.
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Re: Transitioning between tech tiers

Postby biass » 03 Feb 2017, 06:20

You're right, i do hate it
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Re: Transitioning between tech tiers

Postby Nepty » 03 Feb 2017, 07:06

"Shhh, we're at the 5 minute mark. Prepare to upgrade to tech 2..."

Time gates, or teching factories costs the price of a experimental unit. No easy way to solve the situation. It gotta be something extreme or people will tech rush...

Okay, so do nothing is the logical option... Fine.
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Re: Transitioning between tech tiers

Postby biass » 03 Feb 2017, 07:15

Well i mean unless you want to change the build time a tiny bit it won't mean anything if the other player lets him get away with it

So there is not a huge amount of stuff you can do really
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Re: Transitioning between tech tiers

Postby Turinturambar » 03 Feb 2017, 13:11

the price of t2 land has been incresed heavily a few patches ago (by about 50% in mass and a lt of buildtime too)
since then t2 rush (what do ou consider as a "rush"?) has become a rarity in 1v1 (are you even talking about 1v1, and on what mas since maps obviously affect teching)
greedy tech transition can easily be punished hard.

Spoiler: show
canis/closed wonder/thermo/gap/....... are just bad maps
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Re: Transitioning between tech tiers

Postby rxnnxs » 07 Feb 2017, 13:05

Something new would be that you have to own, lets say, 6 Mexes for T2 and 12 or whatever for tech 3.
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Re: Transitioning between tech tiers

Postby Nepty » 08 Feb 2017, 04:03

Well that's interesting.
Hopefully next patch will fix the problem. We'll get it right eventually. There's a sweet spot somewhere.
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