I was watching a replay the other day and I saw a pair of walled t1 pd take out two t2 seraphim bots and a t3 tank, and I don't think either lost more than 25% of their health. That just seems a little bit broke.
I watch quite a few replays and there are many times where those little pd take out ridiculous amounts of units without taking a scratch. Sometimes it appears to be worse than others, I don't know if it's placement or some units have worse hit reg on them, but there's been multiple times where I've seen 3-5 t2 units get taken down while a single pd barely took any damage.
If we are trying to reduce turtling I think changing this is a good way to start. Or is it just a game mechanic I'm gonna have to get used to? I tried searching the forums, didn't find any other topics about this, so sorry if it's been brought up before.
Also, I'm only talking about the walled PD, obviously t1 artillery is the way to go, I know how to kill them, it just seems poorly balanced.