I'm not going to give an opinion about this being a good idea or not, since i'm not playing enough ladder atm for my voice to matter.
I am going to give some feedback about the selector though.
First impression: it simply picks X random maps and is done with it? (its even possible that it picks less than X)
(34st map will never get picked, i think? Would have to test it, to be sure)
Thats a little too simple I would say.
Things I would consider:
- Use previous ladder pool to avoid fast repeators (or at least too many repeators )
- Take # of times a map has been in the ladder pool before into account when picking random maps
- Make sure there is a good spread of 5x5,10x10,20x20. (can be done easy by making 3lists, 1 for each size and drawing Y amount of maps from them)
- (Maybe) Change the map mix each rotation ( for example 2/3/4 5x5 + 4/5/6 10x10 + 2/3/4 20x20 )
- (Maybe) Make sure to have some navy maps
- (Maybe) Make sure to have some high resource/reclaim and some low resource/reclaim maps
- (Maybe) Use players preferences when choosing random maps (ex: give Theta a bigger chance if a lot of people like it?)
Thats it for now, maybe I'll thing of some more later.