Dead scouts still scouting

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Dead scouts still scouting

Postby Evildrew » 05 Jun 2016, 13:30

Hi everyone,

I noticed in a game that a scout which i had shot down was still scouting and revealing my buildings to the enemy as the wreckage was flying through the air.

Is this supposed to be like this?

Ps the scout was revealing the buildings but did not have direct vision, seems the radar or the plane might still have been working as the wreckage was melting through the air.

KR,
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Re: Dead scouts still scouting

Postby biass » 05 Jun 2016, 13:32

yup

Dead scouts give vision midair

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Re: Dead scouts still scouting

Postby Mephi » 05 Jun 2016, 14:17

seraphim airscouts give 20s vision after death
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Re: Dead scouts still scouting

Postby Evildrew » 09 Jun 2016, 22:02

Are they supposed to give intel when they are dead flying through the air? I see the same with building UEF Frigates' jamming already active before they roll out the navy factory...
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Re: Dead scouts still scouting

Postby --- » 12 Jun 2016, 10:17

There is an old thread dealing with this topic. Maybe you find useful information there:
viewtopic.php?f=2&t=7151
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Re: Dead scouts still scouting

Postby NapSpan » 12 Jun 2016, 15:34

Blackster wrote:There is an old thread dealing with this topic. Maybe you find useful information there:
viewtopic.php?f=2&t=7151

I just finish reading it, it reminds me the Titan thread...
We have "Continentals" so moving shit around must be important.
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Re: Dead scouts still scouting

Postby Nepty » 02 Jul 2016, 05:49

I wonder if it's possible to make all spy planes blow up in mid air. Before FAF, air units had a chance of just blowing up completely. Crash spying is kinda lame. I would like it removed if possible.

It would allow players with strong AA and air power to hide their units/bases better. It may indirectly *gags* buff Cybran. LOL.
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Re: Dead scouts still scouting

Postby Mot » 03 Jul 2016, 10:58

just don't build all aa behind what you don't want to be seen and maybe consider building more than just static units then wrecks won't scout more than barren lands and some spread forward sam.
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Re: Dead scouts still scouting

Postby NapSpan » 03 Jul 2016, 11:50

Mot wrote:just don't build all aa behind what you don't want to be seen and maybe consider building more than just static units then wrecks won't scout more than barren lands and some spread forward sam.

That is not the problem, Dead scouts scouting makes no sense, but noob players usually dont scout or scout bad, so if you put things harder for them, they will start complaining.
In a ideal world, scouts dont scout when they are dead and players dont send scouts through areas with AA.
We have "Continentals" so moving shit around must be important.
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Re: Dead scouts still scouting

Postby Lieutenant Lich » 04 Jul 2016, 04:55

NapSpan wrote:In a ideal world, ...

But we are not in an ideal world.
Don't complain about that which you aren't willing to change.

My mod:
viewtopic.php?f=67&t=12864
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