What often bothers me when watching commentaries, and sometimes when playing, is that if you are threatened with a T3 com you can just spam up a shield and get instant safety. Even worse, when you are standing next to a shield that is depleted, your best course of action is to spam up a new one instead of assisting it.
If a newly built shield starts out depleted and must first charge before turning on, many base-fighting scenario's will favor the side with most buildpower less. I do think that the shield structure hp should be increased to give shields a fighting chance of charging up before being destroyed, even if someone sneezes at it.
I think this will weaken the defensiveness of bases in the lategame because defenders lose a powerful tool to save their base. It will also make proxy base attacks more difficult as you will need to bring mobile shields to protect your proxy. Would these be desirable changes?
Would this improve the game? What other things would be affected?