TML - hit an area, not a spot

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TML - hit an area, not a spot

Postby Lieutenant Lich » 18 Feb 2016, 23:05

Hello everyone again!

This time I have a suggestion about TML. We all know how we have to micro manage them, sometimes select multiple targets for multiple TMLs. That takes the precious time. We all also know that when a bunch of TML is selected, you can select ONE and only one target for the whole group. Aren't you tired of that? I mean, TML have better range than stationary artillery but still... Range doesn't fully compensate the necessity of micro. TMLs can't hit a moving ML or GC or often even a Fatboy.
So, I suggest to add an option of using 3+ TMLs with at least 3 missiles each to target an area. Like a separate command for TML only that functions when 3 or more TML are selected. And the area that can be hit is to be determined by the amount of TML present. And by how are they arranged. Say there are 6 TMLs in a 2x3 rectangle. Each TML has 3 missiles. And what happens is that all 6 TMLs shoot out 6 missiles that fall on 6 random spots within the designated area. Then the missiles go again, second time at random spots, and again, 3rd time. No more than 3, because that'd allow some people to crack even the toughest possible defenses - TML still does pretty good damage. But this tweak would allow to not waste missiles trying to hit an individual T2 tank or T3 bot and wasting the time that unit stands still for micro.
Don't complain about that which you aren't willing to change.

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Re: TML - hit an area, not a spot

Postby codepants » 20 Feb 2016, 22:10

If you shift+g fast enough (eg before the missiles are launched) will they split attack, or still only go for the first target you picked?

Or, if you set them not to attack, shift+g, then set them to attack, will they split attack?
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Re: TML - hit an area, not a spot

Postby ZLO_RD » 20 Feb 2016, 22:16

he wants an area command that will take you one click and it will queue things in that are

shift+g thing means that you will have to click trought all units from that area, and shift+g does not even make any sence if you have only one missile launcher
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Re: TML - hit an area, not a spot

Postby biass » 26 Feb 2016, 11:17

i came in just to say try not to be forced to use tml missiles against t2 tanks
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Re: TML - hit an area, not a spot

Postby FBMWhite » 26 Feb 2016, 20:32

It sounds like you ought to be using the T2 Arty instead if you're looking for random splash damage. Missiles aren't cheap.

Also you can add them to force groups with CTRL-5 through 9 or whatever and go 5 L 6 L 7 L etc to pepper an area.
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Re: TML - hit an area, not a spot

Postby Lieutenant Lich » 26 Feb 2016, 22:49

It takes the precious time. I had an Open Palms game where an enemy T2/T3 army stood still. I used my TML. But if I had the area command, I'd toast all those Percies that were standing still. All I got out of that were 2 damaged Percivals and 4 dead T2 tanks.
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Re: TML - hit an area, not a spot

Postby briang » 26 Feb 2016, 22:57

If everyone tried to use TML like this your idea might gain some traction, but perhaps your mind might take the logical progression and ask itself, "why isn't anyone excited about this?" And you would eventually come up with the answer: you ought to build units instead of wildly inefficient static defense.

TML are designed for use against static structures and their features will generally be balanced towards such activities.
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Re: TML - hit an area, not a spot

Postby Lieutenant Lich » 28 Feb 2016, 01:34

briang wrote:If everyone tried to use TML like this your idea might gain some traction, but perhaps your mind might take the logical progression and ask itself, "why isn't anyone excited about this?" And you would eventually come up with the answer: you ought to build units instead of wildly inefficient static defense.

TML are designed for use against static structures and their features will generally be balanced towards such activities.



And yet, area bombing would still be useful against fortifications with shields. Especially on Rohans.
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Re: TML - hit an area, not a spot

Postby briang » 28 Feb 2016, 01:43

TML are even inefficient compared to other static units for the uses you're talking about. They pretty much make no sense to build for any purpose other than sniping mexes and eco structures or factories. They also work well against Tempests and other really big exps that have trouble dodging them.
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