Random player slots

Moderator: keyser

Random player slots

Postby Col_Walter_Kurtz » 02 Feb 2016, 18:07

Start any random spawn game and people with knowledge of the map know who is where with a single glance (F11).

It's lame, because if you don't know who is where you need to scoot and the other has the chance to surprise you. I guess I don't really have to argue that scooting is preferable to looking at F11 for intel. It kind of speaks for itself. So perhaps we could make random truly random. Player slot x in F11 shouldn't correspond with the slot y on the map, perhaps simply by jumbling the F11 menu (and any other methods of seeing this, like the show stats command maybe).

It's not a Setons only issue, where the random feature is commonly used. The principle applies universally, any random start, FFA in particular and also any future implementation of an automatic matchmaker would suffer I suppose.
Col_Walter_Kurtz
Priest
 
Posts: 497
Joined: 28 Jul 2014, 10:42
Has liked: 42 times
Been liked: 45 times
FAF User Name: Apocalypse_Now

Re: Random player slots

Postby keyser » 02 Feb 2016, 18:44

there is a mod doing that now.
I don't really agree with the tactic though.
Zockyzock:
VoR is the clan of upcoming top players now
keyser
Councillor - Game
 
Posts: 1870
Joined: 17 May 2013, 14:27
Has liked: 424 times
Been liked: 540 times
FAF User Name: keyser


Return to FAF Suggestions

Who is online

Users browsing this forum: No registered users and 1 guest

cron