scouting trees

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scouting trees

Postby justmakenewgame » 22 Jan 2016, 11:54

Something has to be done. 1st scout is the most effective unit in game. How about revert trees back? Or make so scouts and bots cant break trees? Or trees will not break at all?
Cuz right now its not some "tacktics" or "gameplay". Its just annoying cockroaching
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Re: scouting trees

Postby speed2 » 22 Jan 2016, 11:58

Break all the trees at the beginning of the game.
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Re: scouting trees

Postby Blodir » 22 Jan 2016, 12:21

Yeah I actually think trees shouldn't be breakable at all
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Re: scouting trees

Postby zeroAPM » 22 Jan 2016, 12:44

Explain please
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Re: scouting trees

Postby justmakenewgame » 22 Jan 2016, 12:53

speed2 wrote:Break all the trees at the beginning of the game.

speed you are the biggest forum troll. Proper tree reclaim has big effect BO, gives oportunities for good rushes. And its unique feature of the game. So stfu.

Blodir wrote:Yeah I actually think trees shouldn't be breakable at all

but then any clumsy noob would be able to reclaim like pro and get good results with it.
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Re: scouting trees

Postby Sir Prize » 22 Jan 2016, 13:00

SetonsGrandPa wrote:
speed2 wrote:Break all the trees at the beginning of the game.

speed you are the biggest forum troll.
Lol
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SetonsGrandPa wrote:Proper tree reclaim has big effect BO, gives oportunities for good rushes.
Good reason to change it. Learn strategy, not build orders.
Last edited by Sir Prize on 22 Jan 2016, 13:01, edited 1 time in total.
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Re: scouting trees

Postby Iszh » 22 Jan 2016, 13:01

So leave it as it is and kill the evil scouts which grant a good opportunity for good players to prevent to have a good opportunity for a rush for good players. And if you are a good player you can kill those scouts who can kill your good opportunity for a good player to rush.
Last edited by Iszh on 22 Jan 2016, 13:03, edited 1 time in total.
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Re: scouting trees

Postby Sir Prize » 22 Jan 2016, 13:02

Or what Iszh said.
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Re: scouting trees

Postby Crotalus » 22 Jan 2016, 13:08

Yeah, tree breaking to punish opponent is silly. I had a proposed solution here:

https://github.com/FAForever/fa/pull/964

In short: Give single trees about ~5% more mass/energy due to them being slower than tree patch reclaim.

Breaking them up at start or not breaking at all would affect balance / build orders more
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Re: scouting trees

Postby speed2 » 22 Jan 2016, 13:32

I wouldnt really mind if I had to include few more pgen into my wonder build instead of broken distance reclaim with 3 engies sucking thousands of energy in no time. I know it would hurt every BO whore here and I like it.
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